Make everything ture sight on a dungeon, world enemies not. Some mobs like nms and such true sight. Sneak would still be used so as invi.
Pretty sure reraise will be locked, and jobs skills will be locked skills. Making jobs different from classes.
Also if it's been said many times. I've read differently. Link me up with a source yoshi saying otherwise.
Note: I'm not trying to troll or anything. I'd like you to show me, that way we don't derail the thread.
Last edited by Zion_Cross; 10-29-2011 at 01:46 AM.
This ^
Yes you can buy a potion through the GC but this is a perfect example of WHY it's needed. Your DD and Tank don't have time to stop punching L33T Ifrit in the face to raise the mages who got AoE'd.
Carry the GC tonic.
It is, in every aspect, the exact same as a Phoenix Down.
Use it on a dead person, they are no longer dead. And it's instant.
Just another voice chiming in.
Reraise and tractor should absolutely be in this game. Including an expendable reraise item. Sometimes I don't want to sneak past mobs in Mor Dhona only to get one-shotted by some freak aggro accident and end up wasting massive amounts of time over something silly.
Not only that, but it makes EXP parties run much smoother, and if we ever get some insane 45 min+ long boss battles with several phases it might end up being quite necessary for a win.
NO NO NO!
We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.
It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.
When death becomes part of the overall strategy, there is a problem.
These strats are already in the game though. Not promoting it, but they are already part of the stronghold content.NO NO NO!
We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.
It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.
When death becomes part of the overall strategy, there is a problem.
Yeah I know but what I was saying is, when you need to concentrate on the fight you don't have the time to /use or /raise someone so reraise would be nice. Tractor as well but I'd be happy with just reraise to be honest.
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