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  1. #1
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    So that tonic isn't like a buff reraise it's just a quick to use if mage is saving mp on tank i take it o.o
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  2. #2
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MoonKeeperr View Post
    So that tonic isn't like a buff reraise it's just a quick to use if mage is saving mp on tank i take it o.o
    Sounds like it. But most players DD and Mage have at LEAST raise on their bar somewhere so the tonics I would assume are for those who really don't like the hybrid idea in the game or are too stringent to want to carry it and feel it un"natural" for a DD to have any con spells...idk.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Geesus View Post
    Sounds like it. But most players DD and Mage have at LEAST raise on their bar somewhere so the tonics I would assume are for those who really don't like the hybrid idea in the game or are too stringent to want to carry it and feel it un"natural" for a DD to have any con spells...idk.
    also they would be instant, and use no MP and not put your raise on CD, think they are unique though so might only be able to carry one
    (0)

  4. #4
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    I don't see reraise bieng *quite* as useful in FFXIV as in XI, since there are teleport nodes all over the place, and in theory, you can set your homepoint just about anywhere and not risk being sent too far away.

    That said... I'd really like to see reraise, sneak, and invisible added back in. They were my favorite spells in XI because I'm an avid explorer and like to go places where I'm liable to die. Right now, exploring in XIV is quite limited because a lot of chokeholds have high level aggressive mobs placed there with the sole purpose of preventing exploration (not like there's anything on the other side...). That doesn't make me happy.
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Llewelyn View Post
    I don't see reraise bieng *quite* as useful in FFXIV as in XI, since there are teleport nodes all over the place, and in theory, you can set your homepoint just about anywhere and not risk being sent too far away.

    That said... I'd really like to see reraise, sneak, and invisible added back in. They were my favorite spells in XI because I'm an avid explorer and like to go places where I'm liable to die. Right now, exploring in XIV is quite limited because a lot of chokeholds have high level aggressive mobs placed there with the sole purpose of preventing exploration (not like there's anything on the other side...). That doesn't make me happy.
    No,No to Sneak and invisible that is one of the sole reason dungeons was boring as they were in xi cause you just walked past everything.
    (0)

  6. #6
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Firon View Post
    No,No to Sneak and invisible that is one of the sole reason dungeons was boring as they were in xi cause you just walked past everything.
    Make everything ture sight on a dungeon, world enemies not. Some mobs like nms and such true sight. Sneak would still be used so as invi.
    (0)

  7. #7
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think it would be nice if they make RR earrings one of the new goldsmith recipes, they could do with a good gil earner. Or if the devs want another gil sink they could make them non craftable and sell them from npc's.
    (0)

  8. #8
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    If you notice the screenshot of 2.0...potions on the action bar...expect potions to make a more important role in the future of gaming...would be nice to be a pot mage. Or at least bring a little cheer to alchemy.
    (0)

  9. #9
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    Quote Originally Posted by Firon View Post
    No,No to Sneak and invisible that is one of the sole reason dungeons was boring as they were in xi cause you just walked past everything.
    It was still dangerous. I died tons of times because sneak/invis wore off at a bad time. There was still plenty of edge.

    In any case, I wouldn't feel so much like sneak/invisible were necessary in FFXIV if they placed monsters in fairer ways. That is, instead of putting them in chokeholds, put them a bit in front or a bit behind, so that it is at least *feasible* to get by. Right now, there are a lot of areas that completely unexplorable because of monster placement, and it's one of the few things left I don't like about XIV.
    (1)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think once they get rid of the "every monster has a ranged attack" nonsense we'd be able to explore more freely.
    (4)

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