So that tonic isn't like a buff reraise it's just a quick to use if mage is saving mp on tank i take it o.o

So that tonic isn't like a buff reraise it's just a quick to use if mage is saving mp on tank i take it o.o
Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!


Sounds like it. But most players DD and Mage have at LEAST raise on their bar somewhere so the tonics I would assume are for those who really don't like the hybrid idea in the game or are too stringent to want to carry it and feel it un"natural" for a DD to have any con spells...idk.


also they would be instant, and use no MP and not put your raise on CD, think they are unique though so might only be able to carry oneSounds like it. But most players DD and Mage have at LEAST raise on their bar somewhere so the tonics I would assume are for those who really don't like the hybrid idea in the game or are too stringent to want to carry it and feel it un"natural" for a DD to have any con spells...idk.

I don't see reraise bieng *quite* as useful in FFXIV as in XI, since there are teleport nodes all over the place, and in theory, you can set your homepoint just about anywhere and not risk being sent too far away.
That said... I'd really like to see reraise, sneak, and invisible added back in. They were my favorite spells in XI because I'm an avid explorer and like to go places where I'm liable to die. Right now, exploring in XIV is quite limited because a lot of chokeholds have high level aggressive mobs placed there with the sole purpose of preventing exploration (not like there's anything on the other side...). That doesn't make me happy.


No,No to Sneak and invisible that is one of the sole reason dungeons was boring as they were in xi cause you just walked past everything.I don't see reraise bieng *quite* as useful in FFXIV as in XI, since there are teleport nodes all over the place, and in theory, you can set your homepoint just about anywhere and not risk being sent too far away.
That said... I'd really like to see reraise, sneak, and invisible added back in. They were my favorite spells in XI because I'm an avid explorer and like to go places where I'm liable to die. Right now, exploring in XIV is quite limited because a lot of chokeholds have high level aggressive mobs placed there with the sole purpose of preventing exploration (not like there's anything on the other side...). That doesn't make me happy.
Make everything ture sight on a dungeon, world enemies not. Some mobs like nms and such true sight. Sneak would still be used so as invi.


I think it would be nice if they make RR earrings one of the new goldsmith recipes, they could do with a good gil earner. Or if the devs want another gil sink they could make them non craftable and sell them from npc's.
If you notice the screenshot of 2.0...potions on the action bar...expect potions to make a more important role in the future of gaming...would be nice to be a pot mage. Or at least bring a little cheer to alchemy.

It was still dangerous. I died tons of times because sneak/invis wore off at a bad time. There was still plenty of edge.
In any case, I wouldn't feel so much like sneak/invisible were necessary in FFXIV if they placed monsters in fairer ways. That is, instead of putting them in chokeholds, put them a bit in front or a bit behind, so that it is at least *feasible* to get by. Right now, there are a lot of areas that completely unexplorable because of monster placement, and it's one of the few things left I don't like about XIV.



I think once they get rid of the "every monster has a ranged attack" nonsense we'd be able to explore more freely.
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