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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    not to sound rude to people not liking Range DPS using LB but have you seen the amount of people who play melee DPS just constantly ignore a perfectly good Melee Limit Break?

    It is so rare for me to see a melee DPS actually use the Melee LB to its full potential becuase most of the time they want to treat the Melee LB as a fancy smancy Finishing Move for the final boss and even when the boss has reached 10% HP and a melee LB2 would easily take out 8% of the HP reducing the boss down to 2% HP but the melee DPS does not even bother using the Melee LB. It gets annoying when they only want to use a melee LB once the boss hits 5% HP which by then the entire group either burn away the remaining 5% HP before the melee LB goes off thus it goes to waste or the melee LB just get unused until someone actually use it. It gets frustating when you even see other party members asking the Melee DPS to use their melee LB when the boss is around 15% HP or lower so we could chop half that 15% hp into around the 8% HP or lower, depedning on group DPS, away but the melee DPS just ignores it and ends up "saving" the LB2 for when the boss is at 5% HP which result 4% or more of the LB damage going to waste.

    Most of the time in dungeon runs the melee LB tends to end up going to waste because the Melee DPS just doesn't want to use the Melee LB to take out a good chunk of the boss HP but instead just holds it for that remaining 5% or lower HP range just so they can use it to finish a boss off in style or completely forget about it because Meh it is only 5% HP left or dying too fast.
    (1)
    Last edited by EdwinLi; 04-07-2016 at 12:19 PM.