How is it after the updates? Almost identical to the way it was before the updates, to be honest. Breaking it down:
- Dps:
It's almost identical. We got a buff in potency, but the universal tank nerf puts us right back down to where we started (possibly a bit lower, depending on your gear). You'll notice next to no difference here.
- TP:
Got a slight improvement. Some of our moves had reduced Tp consumption costs, but we still have it is still completely possible for a Pld to burn their Tp bar to nothing. It just takes a little longer, especially in level sync'd content. It functions better than it used to, but if skill speed continues to go up we'll eventually find ourselves back at the bottom of the well trying to drink dirt for water.
- Stance Dancing:
Identical. Stances no longer cancel our combos, but that really doesn't change anything. Some people have argued that it allows you to delay your swap until after Fast Blade in order to guarantee a second application of Goring Blade during a Fight or Flight rotation, but the total combo potency is identical within the same amount of time.
The only real benefit to this change was that it allows you to be lazy or cover your own mistakes when a tank swap is necessary. I wouldn't call this an improvement, though. Most experienced tanks will anticipate tank swaps and dps checks in advance, so it doesn't make a huge difference. It's more of a Quality of Life adjustment than an "improvement."
- Divine Veil:
Probably the change that I've gotten the most use out of. Being able to self activate it is a definite improvement. It should have always been this way.
- Enmity:
No real change. I haven't noticed any difference whatsoever in how easy or how difficult it has been to sustain enmity. Savage Blade's enmity buff does help a little by allowing Pld to evenly spread their enmity across multiple mobs, but it hasn't made a dramatic difference in standard content. It's still an improvement, but not a big one.
- Everything else:
Identical. SE went out of their way to not change a thing about the way Pld plays. Buffs haven't changed. Useless moves are still useless. Oaths are clunky and play identically to one another. Same old. Same old.
All in all, Pld is fine. It works fine, in that it functions. It's no longer the shunned tank that no one wants to see in a raid group, but that has more to do with SE reducing the stupidity of the Dps checks than it does with any "improvements" they made to the job.
It is improved, mind you, but these weren't the sweeping improvements we were hoping for. It's less stressful to play as now, and you don't feel like a pariah for daring to chose the "crappy tank."