Apartments, coming soonExactly and that would have made them perfect. Unfortunately SE messed up big time with the farse that is housing. Personal chambers should have had nothing to do with being in a FC; FCs should have only provided an entry point and not linked to the chambers. SE need to pause development of it and rework it from the ground up; we need FF14: Housing Reborn.
If you really want to bring a real life point in here to make your case, well then...There's a difference in noise level between casual conversation or the exchange of items between two people/haircut, and outright explosions of crafting and material making. There's also a difference between appropriate music volume for music as well. You can control the volume of music, you can't control the necessity of noise used for crafting/manufacturing. Since dyes in reality are considering a crafting process, as is repairing (banging dents out of your armour, for example), those will probably still be considered heavy noises.
OP's the one bringing up the case of 'lore' where she argues that abilities that we can currently use are comparatively 'louder' than what we can't do, so we should be able to do all those other activities. I'm only stopping that perception as it isn't true.
Technically speaking, the inn room is sort of the 'fast load' area of the game i.e. the lowest memory usage. I, for one, sometimes will use the inn room for load times in and out of DF when I'm playing on my lagtop, simply because the restriction of abilities and zones makes the loading times far quicker than outside. As retainers and aesthetician are loaded on demand, rather than already existing in the area, they don't stress the inn room area enough to make an impact on people who use it for the fast loading concept. These little things do matter; in a farm party and you're taking longer than the queue time to load in? Yup, I'm going to the inn to make that time faster.
Last edited by tjw; 04-06-2016 at 10:06 AM.
So alas, we must restrict the convenience of players crafting and dyeing in inn rooms to preserve the lore and immersion for people who wouldn't know people are crafting and dyeing in inn rooms anyways.There's a difference in noise level between casual conversation or the exchange of items between two people/haircut, and outright explosions of crafting and material making. There's also a difference between appropriate music volume for music as well. You can control the volume of music, you can't control the necessity of noise used for crafting.
Doesn't make any sense to me personally, but oh well.
People who care THAT much about roleplaying and immersion won't craft in an inn room anyways.
And the people who do craft and dye in one in practice won't disturb the people who care about it because the people who care won't know they're doing it in the first place.
Agreed, it's not true.OP's the one bringing up the case of 'lore' where she argues that abilities that we can currently use are comparatively 'louder' than what we can't do, so we should be able to do all those other activities. I'm only stopping that perception as it isn't true.
Technically speaking, the inn room is sort of the 'fast load' area of the game i.e. the lowest memory usage. I, for one, sometimes will use the inn room for load times in and out of DF when I'm playing on my lagtop, simply because the restriction of abilities and zones makes the loading times far quicker than outside. As retainers and aesthetician are loaded on demand, rather than already existing in the area, they don't stress the inn room area enough to make an impact on people who use it for the fast loading concept. These little things do matter; in a farm party and you're taking longer than the queue time to load in? Yup, I'm going to the inn to make that time faster.
My reply to your quote wasn't so much directed at your comment as it was to the general reader. Apologies if it seemed like I was disagreeing with your noise point.
I've only brought up similar discussions in the past, with lore/immersion being used as the only defense against being able to do more in inn rooms. I don't really buy into this defense, for the reasons mentioned above.
Last edited by Adire; 04-06-2016 at 10:13 AM.
300k is nothing though, I can get that in one or two weeks (at most) without removing money from my retainer.
Just by doing my roulette everyday and doing some challenge log (i do 15 more or less every week, without even trying to do them specificly)
Hint : do roulette as the role in need (AKA tank ;p) you'll get 5-10k bonus per run.
Le craft, c'est la vie ! || Craft is Life !
300k is nothing for you, but it might be a lot for others. Either way, it's 300k that has one major issue: they can be easily wasted if you leave a FC and unless you are the bestest of best friends with them, I can guarantee you that you'll leave your FC one day, leaving those 300k you've wasted (yes, wasted: because they're not coming back, and they're not going to the FC). At one point I would like to ask: what's the point of wasting 300k for a room when you KNOW you'll eventually leave?
As a matter of fact, I haven't seen a single player in my previous FC buying a room: they're not that stupid!
Plus think of this way: free rooms for a FC = more people joining for that. Some people would like a personal space to decorate and stuff but 300k it's just too much for something that can be easily removed. If it was free, people would have an additional reason to join a FC: free rooms for everyone, everyone will want to join a FC (with housing, of course) and eventually it could grow bigger. It's simply win-win with zero drawbacks.
Besides, there SHOULD be better ways to make gil sink ("cough" glamour "cough").
As for me, with my house I have everything I need (repairs, aesthetician, armoire, and I even have a MB right in front of me), so in my case "what's the point of joining a FC?" Those 2 daily buffs that are barely noticeable?
PS: if someone says "easy grouping", linkshells are better.
PPS: yes this was offtopic but my point remains: make inn rooms more useful!
Last edited by Voltyblast; 04-07-2016 at 05:13 AM.
Even if they didn't allow actual crafting in the inn room, it would be nice if they'd at least let us repair and glamour items there.
Repairs because each time we try to add something to the armoire and get the error that it can't be added because its condition isn't at 100%, we have to exit just to do the repair and then return to the inn room for a second attempt to put it away. That sort of interruption can get annoying.
Glamour because we have items in the armoire to use for glamouring. I'll generally want to get the item out, glamour it, and put it back. But that's currently go into the inn room to fetch the glamour item, then exit to glamour it, then return to the inn room to put the glamour item away. Again, the back and forth is annoying.
Crafting might have some back and forth with our retainers if we don't plan out the ingredients in advance well enough, but retainers are available in plenty of places that allow crafting. For many (most?) players, however, if they don't have a house with an armoire, then the armoire items are only available from the inn room. So it would be nice if activities (like repairs and glamour) that we want to do with armoire items were possible from there.
Gil sinks don't need to make sense to you, they need to make sense to the economists hired by SE.
300k is nothing, you can make 300k very easily without ever touching crafting or gathering, if you're getting kicked from free companies that often there are other things you probably should be worrying about.
And for the OP, they gave a lore reason just so it makes sense for roleplayers, but that's not the real reason, someone in the first page already stated what's the real reason, inn rooms are meant to be low resource instances, there's absolutely no need to take server resources from the rest of the game just so you don't have to click two buttons and leave the inn room to craft something.
It's not exactly neccessarily having to do with the INN per say, but on the topic of the Armoire....I wish it would hold "Augmented" artifact 1 gear....my augmented Temple attire and augemented Drachen, and augmented Warrior's gear....don't fit into the armoire anymore T_T
You'll just have to get a private chamber, I think.
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