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  1. #1
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80

    Inn Room Functions

    Something that's been bothering me lately is the fact that I can't craft, repair, or dye in my Inn Room. Now while it makes sense from a lore perspective that these activities would be too loud and would disturb the other guests in their rooms; why is it then that I can invite NPCs into my room via Summoning Bell and Crystal Ball; as well as blast music through the Orchestrion. Surely the Orchestrion alone is louder and more disruptive to neighbouring guests than the 2 seconds it takes to repair one's own gear?


    Is it really too much to ask if dyeing, and repairing could be unlocked while in Inn Rooms?
    (Materia melding and crafting make perfect sense for being too loud... but not while you can blast the Orchestrion which could easily drown the noise out).
    (7)
    Last edited by Vivi_Bushido; 03-31-2017 at 03:15 AM.

  2. #2
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Maybe you can...
    Get out of the room ?
    (0)

  3. #3
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nekotee View Post
    Maybe you can...
    Get out of the room ?
    Maybe OP want do things while listening at Orchestrion lol
    (8)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Music can be enjoyed at an appropriate volume.
    Smashing ingots however, carries a lot more penetration in it's sound.
    (6)

    http://king.canadane.com

  5. #5
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Wasn't this a carry over from 1.0? IIRC, it was in place to discourage craft bots. With the introduction of lockable personal housing and rooms where people can craft or dye as they wish, I see no reason why they shouldn't lift the restriction on inn rooms. Eul makes an excellent point also. :3
    (4)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Chione View Post
    Wasn't this a carry over from 1.0? IIRC, it was in place to discourage craft bots. With the introduction of lockable personal housing and rooms where people can craft or dye as they wish, I see no reason why they shouldn't lift the restriction on inn rooms. Eul makes an excellent point also. :3
    They should have made inn rooms into personal housing
    (2)

  7. #7
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    If you really want to bring a real life point in here to make your case, well then...There's a difference in noise level between casual conversation or the exchange of items between two people/haircut, and outright explosions of crafting and material making. There's also a difference between appropriate music volume for music as well. You can control the volume of music, you can't control the necessity of noise used for crafting/manufacturing. Since dyes in reality are considering a crafting process, as is repairing (banging dents out of your armour, for example), those will probably still be considered heavy noises.

    Quote Originally Posted by Adire View Post
    So alas, we must restrict the convenience of players crafting and dyeing in inn rooms to preserve the lore for people who wouldn't know people are crafting and dyeing in inn rooms anyways.

    Doesn't make any sense to me personally, but oh well.
    OP's the one bringing up the case of 'lore' where she argues that abilities that we can currently use are comparatively 'louder' than what we can't do, so we should be able to do all those other activities. I'm only stopping that perception as it isn't true.

    Technically speaking, the inn room is sort of the 'fast load' area of the game i.e. the lowest memory usage. I, for one, sometimes will use the inn room for load times in and out of DF when I'm playing on my lagtop, simply because the restriction of abilities and zones makes the loading times far quicker than outside. As retainers and aesthetician are loaded on demand, rather than already existing in the area, they don't stress the inn room area enough to make an impact on people who use it for the fast loading concept. These little things do matter; in a farm party and you're taking longer than the queue time to load in? Yup, I'm going to the inn to make that time faster.
    (1)
    Last edited by tjw; 04-06-2016 at 10:06 AM.

  8. #8
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by tjw View Post
    There's a difference in noise level between casual conversation or the exchange of items between two people/haircut, and outright explosions of crafting and material making. There's also a difference between appropriate music volume for music as well. You can control the volume of music, you can't control the necessity of noise used for crafting.
    So alas, we must restrict the convenience of players crafting and dyeing in inn rooms to preserve the lore and immersion for people who wouldn't know people are crafting and dyeing in inn rooms anyways.

    Doesn't make any sense to me personally, but oh well.

    People who care THAT much about roleplaying and immersion won't craft in an inn room anyways.

    And the people who do craft and dye in one in practice won't disturb the people who care about it because the people who care won't know they're doing it in the first place.

    Quote Originally Posted by tjw View Post
    OP's the one bringing up the case of 'lore' where she argues that abilities that we can currently use are comparatively 'louder' than what we can't do, so we should be able to do all those other activities. I'm only stopping that perception as it isn't true.

    Technically speaking, the inn room is sort of the 'fast load' area of the game i.e. the lowest memory usage. I, for one, sometimes will use the inn room for load times in and out of DF when I'm playing on my lagtop, simply because the restriction of abilities and zones makes the loading times far quicker than outside. As retainers and aesthetician are loaded on demand, rather than already existing in the area, they don't stress the inn room area enough to make an impact on people who use it for the fast loading concept. These little things do matter; in a farm party and you're taking longer than the queue time to load in? Yup, I'm going to the inn to make that time faster.
    Agreed, it's not true.

    My reply to your quote wasn't so much directed at your comment as it was to the general reader. Apologies if it seemed like I was disagreeing with your noise point.

    I've only brought up similar discussions in the past, with lore/immersion being used as the only defense against being able to do more in inn rooms. I don't really buy into this defense, for the reasons mentioned above.
    (1)
    Last edited by Adire; 04-06-2016 at 10:13 AM.

  9. #9
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Saccharin View Post
    They should have made inn rooms into personal housing
    So true....so true....I'd get my 45 days of waiting done (since relinquishing it doesn't give money back...strangely enough) and settle in my inn room. I'm fine with a small room with some customization.

    Or that, or free private chambers in FCs.
    (0)

  10. #10
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Voltyblast View Post

    Or that, or free private chambers in FCs.
    This has always bothered me, so much.. Its a house, built by the Free Company, and Owned by the Free Company, on a plot of land, which is owned by the Free Company.. So if you HAVE to pay for a room (which should technically be decided by the Free Company), shouldn't the money then go to the Free Company? Maybe be automatically deposited into the FC Chest?

    I mean I understand that it cost money to build things, or to add extensions to a house... but 300k?

    I know they are using it as a way to remove excess quantities of Gil from the game, but it just doesn't make sense to me..
    (4)

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