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  1. #41
    Player
    Join Date
    Mar 2011
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    4,948
    However this is a vastly game breaking mechanic when you're required to level up a class that you have no interest in.
    No, it's not a gamebreaking mechanic. It's also not a requirement, simply hardcore players are fussy.

    This is no different than leveling up subjobs in FFXI. No one complained (too much) about that.

    I should also remind you that when the level cap increases, 36 won't even be that far up.
    (4)
    Last edited by Alhanelem; 10-25-2011 at 01:14 PM.

  2. #42
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    It's a multi-job system. If you want to limit yourself to one job that's your choice, but to make anything challenging they have to take into account all abilities you can acquire. Or do you want to go back to the solo mission extravaganza the original release had? That sure was fun...
    (0)

  3. #43
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    there is nothing hardcore about it. if you want to survive damaging hits then level up to get sentinel. if no, then deal with clinging to dare life lol. its a fair compromise or else mages would be over powered
    (1)
    Last edited by Andrien; 10-25-2011 at 01:46 PM.

  4. #44
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RathSkybreaker View Post
    The damage reduced from killing two nails is so mediocre it's not even worth it >_>
    Agreed, but the damage reduction is there, albeit mediocre as you stated, but if people are going to not use Sentinel, every little bit helps.
    (1)
    Last edited by KyrsIsley; 10-25-2011 at 02:15 PM. Reason: rephrase

  5. #45
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I don't get it. We have an open-ended class system and people don't want to advantage of it?

    I get that there will be classes some don't want to play, but the game is designed with cross-classing in mind and that's how it's played. That can be fortunate or unfortunate, depending on your perspective, but either way, the game is still designed with all abilities in mind.

    Your only choice is whether to adapt to the situation. It can be advantageous for you, or you can be a detriment to the whole party. It's either-or and can't be both. If that bugs you, then you are most definitely playing the wrong MMO.
    (3)
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  6. #46
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    I don't get it. We have an open-ended class system and people don't want to advantage of it?

    I get that there will be classes some don't want to play, but the game is designed with cross-classing in mind and that's how it's played. That can be fortunate or unfortunate, depending on your perspective, but either way, the game is still designed with all abilities in mind.

    Your only choice is whether to adapt to the situation. It can be advantageous for you, or you can be a detriment to the whole party. It's either-or and can't be both. If that bugs you, then you are most definitely playing the wrong MMO.
    Taking advantage of it isn't the same as requiring people to level up a completely unrelated class.
    (4)

  7. #47
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Tibian View Post
    Taking advantage of it isn't the same as requiring people to level up a completely unrelated class.
    actually, that is exactly what it means.

    I did the fight and cleared the fight without sentinel, you dont need it to win. What sentinel does is give you more leeway in phase 3+. After a few kills i got sentinel, and you know why? because without it you preety much are required to have a perfect execution on the fight while with it, you get some room to breathe.

    If you dont want to take advantage of that its our problem. Especially since you can go from 1 to 36 in a single day
    (5)

  8. #48
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tibian View Post
    Taking advantage of it isn't the same as requiring people to level up a completely unrelated class.
    but it is NOT required, sure it makes the fight easier, but that doesn't make it "required". If you don't want to use Sentinel, that's fine, find people that are willing to accept your playstyle to play with. If you aren't willing to compromise for those who wants you to use Sentinel, what makes you feel like those people should compromise for you?
    (2)

  9. #49
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    The armory system is one of XIV's best and most unique qualities. I means I can take the spells I enjoy the most from the classes that I want to play, and have a personalized character.
    I'm sorry, I don't comprehend your argument. You like this system but you hate the inevitable flaw it has?

    Don't get me wrong, I hate this system even more so than FFXI's, but I also realize that it's a flaw in the system. I hate open ended skill systems period. Why? I'll tell you why.

    People praise open ended skill systems because "ohmegosh, it allows so much customization!" Bullcrap. People seem to have this delusion that open ended skill systems lead to diversity when in fact it's the opposite. It leads to more cookie cutter builds. Why take X when every class can have Y, which is ten times better? To balance all this is a nightmare. I can't even fathom why a developer would even want to do this.

    In FFXI, it sorta worked because subjobs were capped. There was slight control on it. In this game, it's not. Even then, in FFXI, certain subjobs were simply better than others in a given situation. It's not elitism, it's simple common sense. Again, why take X when Y is better?

    Back to the balancing nightmare. Here comes the issue. How do you balance PvE content when you have an open ended system? Champion's Online is a perfect example. Not many people played a dedicated healer in that game (at least at launch). In turn, PvE content was so easy that just about any build could complete the content. In other words, the content had to be easy because when you start expecting certain builds in people, the supposed "freedom" goes away.

    On the flip side, if they decide to make PvE content challenging (which I hope we all agree on), a certain level of expectancy is made. So while you can run into battle using your stupid made up build, the boss fight in some dungeon is actually difficult and your stupid made up build is so bad that you can't actually complete the boss fight. In turn, you must readjust your skill choices so that you are actually able to complete the boss.

    You can't have it both ways. Either the content is so easy that any skill combination can work or the content is challenging and requires a certain efficiency from your skill combination.

    And this is exactly why I hate open ended skill systems. They either force the game to be too easy (and thus boring), or they aren't open ended at all and I would much prefer the typical MMO class system.
    (3)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    122
    Quote Originally Posted by Tsukino View Post
    Honestly, the job system should fix this completely. Jobs are going to be better for party play, and they're going to lock you out of using abilities from other classes.
    i dont think job will work this way. how would you be a PLD if you cant use cure?
    (1)

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