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  1. #231
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Physic View Post
    except gla isnt the only tank, marauder has a wealth of tanking skills, as does pug, of whom half of their list skills based on having hate. or increasing defense

    you really are too focused on only your own experience, the fact is classes are built around making a role from various different skills. The job system will act as an overall role guide and mechanic, but classes who purpose is to make the best use of the armory system. Some of the major balances between classes hinge on the fact that you can cross class skills.

    The reality is, sentinel is a needed skill/trait that one can pick up. Its balance is in fact that anyone can use it. Dont nerf 2 classes that MUST take aoe damage, and have enmity based skills so that you feel better about there being a useful skill on a class you dont like.
    Then marauder and pugilist can receive their own unique abilities that cater to their class, rather than just having to level sentinel. This also creates class diversity and prevents unnecessary leveling.

    It appears most of the pugilist gear has a lot of evasion attached to it. If this is the case, give pugilists/monk some type of evasion boosting move, unique only to pugilists, that makes them dodge the next three physical hits.

    As far as marauder goes, I believe SE wants to make marauder more of an off-tank and damage dealer together. In which case, they shouldn't have an ability equal to or superior than sentinel. Maybe give them a slightly reduced version. Again, only unique to marauder/warrior.

    SE has a plethora of options to look at before even thinking about tweaking the Ifrit mechanics. I think 1.20 has a great opportunity to create class identity, and remove the insane barrier that has been created by requiring unrelated classes to be leveled.

    The job system will act as an overall role guide and mechanic.
    This may be true, and it could actually eliminate all of these issues. We don't know. For now we can only give SE feedback on what is currently implemented.

    They haven't announced the 1.20 class balances (which I figured they would have released by now based on previous producer letter timelines), and they haven't announced how jobs will "really" work.

    As it is now, sentinel is a huge barrier for every single new player who wants to come into XIV at 2.0 and say "I want to start raiding once I hit level 50." Only the stark and painful reality is "Sorry, you need to level your gladiator to 36 to get sentinel before we will let you into the linkshell." This person then has a high risk of being disgusted at the game and quitting.
    (2)

  2. #232
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    pretty sure if your a mage and don't have sentinel you're screwed.. >_>
    (1)

  3. #233
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tibian View Post
    Then marauder and pugilist can receive their own unique abilities that cater to their class, rather than just having to level sentinel. This also creates class diversity and prevents unnecessary leveling.

    It appears most of the pugilist gear has a lot of evasion attached to it. If this is the case, give pugilists/monk some type of evasion boosting move, unique only to pugilists, that makes them dodge the next three physical hits.

    As far as marauder goes, I believe SE wants to make marauder more of an off-tank and damage dealer together. In which case, they shouldn't have an ability equal to or superior than sentinel. Maybe give them a slightly reduced version. Again, only unique to marauder/warrior.

    SE has a plethora of options to look at before even thinking about tweaking the Ifrit mechanics. I think 1.20 has a great opportunity to create class identity, and remove the insane barrier that has been created by requiring unrelated classes to be leveled.


    This may be true, and it could actually eliminate all of these issues. We don't know. For now we can only give SE feedback on what is currently implemented.

    They haven't announced the 1.20 class balances (which I figured they would have released by now based on previous producer letter timelines), and they haven't announced how jobs will "really" work.

    As it is now, sentinel is a huge barrier for every single new player who wants to come into XIV at 2.0 and say "I want to start raiding once I hit level 50." Only the stark and painful reality is "Sorry, you need to level your gladiator to 36 to get sentinel before we will let you into the linkshell." This person then has a high risk of being disgusted at the game and quitting.
    sentinel blocks all types of dmg, it fills the gap for an evasion tank of non dodgable skills, But the idea here is, you dont really like the armory system. Yes they could make sentinel class exclusive and then give redundant sentinel like skills to other tank classes, but that doesnt really make sense with the idea of the armory.

    The whole idea is, take the skills you like from many classes and build your version of whatever you want to play. The armory says you are SUPPOSED to be better at tanking on your con, because you leveled gladiator. Its like the whole point. Why shouldnt you get access to a higher level skill for playing a different job. Its a skill one learns after being a defensive class for a long time, you dont want to be a defensive class, so you lose out on a defensive ability, it makes perfect sense.

    The way elitists will make you feel, is irrelevant, elitist will demand unreasonable things of you, they will tell you need X gear, or X materia, or they will straight up tell you to level a new job. You cant build your whole game around the min max of elitists, it will kill every ounce of fun in the game.

    Just be glad it isnt actually necessary to win.

    out of curiousity, any body try diversion or decoy?
    (1)

  4. #234
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Sentinel is not needed. I have done a plentiful amount of Ifrit fights with out on my lancer and found myself with 600 HP every time inferno was executed. We kept our members fully buffed with Protect Shell and Stoneskin at all times and even made sure we were capped @ full HP before the nuke was dropped. Instead of Sentinel I also used Defender and Obsess which are skills easily obtainable as a MRD and GLD at low levels. I also have materia fully slotted and to be quite honest materia helps significantly.

    Unlike FF11 where you NEEDED a sub job, in FF14 you can CHOOSE to level a class to obtain X ability to HELP and or further strengthen your class. But in the end, yes it is still beneficial to have some abilities from other classes and YES you will have other abilities from other classes over time which will be most useful to your class of choice.
    (3)

  5. #235
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Again, a mage, I'm pretty sure NEEDS sentinel as their HP pool isn't that of a DD's
    (1)

  6. #236
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by RathSkybreaker View Post
    Again, a mage, I'm pretty sure NEEDS sentinel as their HP pool isn't that of a DD's
    you are mistaken, use stoneskin and rampart
    (1)

  7. #237
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    In XI, you needed everything 37+ for sub jobs pre 75+. I don't get this thread.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  8. #238
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ApplePie View Post
    In XI, you needed everything 37+ for sub jobs pre 75+. I don't get this thread.
    So because FFXI was like that it's okay? 'k.
    (4)

  9. #239
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Raijin View Post
    you are mistaken, use stoneskin and rampart
    I've tried rampart, no dice. I'll try it again though to see if your statement has validity .
    (0)

  10. #240
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Some of you guys should go play Pacman if you dont like challenging Games. Oh wait.. Pacman is prolly to hard... <_<

    This is prolly better:

    http://www.mabuhaynet.com/games/easiest-game.php
    (0)

  11. 10-30-2011 10:19 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

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