Results 1 to 10 of 251

Hybrid View

  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    The 'FFXI purist community"? Sentinel is really helpful to have in this fight, it has nothing to do with a "purist community" lol. MMORPG communities in general always thrive for efficiency and suffice to say, reducing damage taken is all about being efficient.
    (24)

  2. #2
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Jennestia View Post
    The 'FFXI purist community"? Sentinel is really helpful to have in this fight, it has nothing to do with a "purist community" lol. MMORPG communities in general always thrive for efficiency and suffice to say, reducing damage taken is all about being efficient.
    You are correct. And like I said the armory system is perfect for that. However this is a vastly game breaking mechanic when you're required to level up a class that you have no interest in. Obligatory leveling is something XIV needs to move away from, not cater to.
    (19)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tibian View Post
    You are correct. And like I said the armory system is perfect for that. However this is a vastly game breaking mechanic when you're required to level up a class that you have no interest in. Obligatory leveling is something XIV needs to move away from, not cater to.
    It's not required, but it is indeed very helpful.

    Let's apply this logic to someone who doesn't like to play mage classes, like myself.

    I want to tank in this game eventually. However, cure/sac III are "required" for that. I hate playing mages classes with a passion. Does this imply that cure and sac III are also broken?
    (15)

  4. #4
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by MeowyWowie View Post
    It's not required, but it is indeed very helpful.

    Let's apply this logic to someone who doesn't like to play mage classes, like myself.

    I want to tank in this game eventually. However, cure/sac III are "required" for that. I hate playing mages classes with a passion. Does this imply that cure and sac III are also broken?
    As I said in the original post, tanking needs to be fixed to where you don't need those abilities. You should be able to tank sufficiently with one class leveled up.
    (7)

  5. #5
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Tibian View Post
    As I said in the original post, tanking needs to be fixed to where you don't need those abilities. You should be able to tank sufficiently with one class leveled up.
    I wouldn't say that, but I do think they should lower just how many you need @_@ every job over 36? Stupid.
    (1)

  6. #6
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by MeowyWowie View Post
    It's not required, but it is indeed very helpful.

    Let's apply this logic to someone who doesn't like to play mage classes, like myself.

    I want to tank in this game eventually. However, cure/sac III are "required" for that. I hate playing mages classes with a passion. Does this imply that cure and sac III are also broken?
    No no, I see what your referring to but I think OP is referring to how its mandatory =\ that sucks you know? Sentinel isn't op, having to have it? or having to have other abilities? That sucks.. though having one or two isn't bad, asking for more is just an unnecessary pain.
    (4)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    The 'FFXI purist community"? Sentinel is really helpful to have in this fight, it has nothing to do with a "purist community" lol. MMORPG communities in general always thrive for efficiency and suffice to say, reducing damage taken is all about being efficient.
    We rarely see eye to eye but I do agree with you here, that being said I somewhat see where the OP is coming from, not everyone has the time to level all these classes to get these skills, and it is annoying that a fight is so depentant on having that 1 skill just to be able to survive.

    I would suggest SE fix it now before it gets out of hand, with any luck the only job able to equip Sentinel will be Paladin.
    (3)
    Last edited by Jinko; 10-25-2011 at 07:01 PM.

  8. #8
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jennestia View Post
    The 'FFXI purist community"? Sentinel is really helpful to have in this fight, it has nothing to do with a "purist community" lol. MMORPG communities in general always thrive for efficiency and suffice to say, reducing damage taken is all about being efficient.
    The intention of the Armoury system has likely been to foster diversity by allowing characters to mix-and-match their skills as they see fit, but that diversity is lost once you start stacking classes and/or abilities in order to clear content. If/when such stacking occurs, then there needs to be balance adjustments made to either the content or the classes/abilities to even things out again; otherwise, you end up with fights where every fifth person is a lancer, or a marauder, or whatever, and they all have matching armor and skillsets. This game doesn't need it's own version of shaman-stacking.
    (0)

  9. #9
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Quanta View Post
    The intention of the Armoury system has likely been to foster diversity by allowing characters to mix-and-match their skills as they see fit, but that diversity is lost once you start stacking classes and/or abilities in order to clear content. If/when such stacking occurs, then there needs to be balance adjustments made to either the content or the classes/abilities to even things out again; otherwise, you end up with fights where every fifth person is a lancer, or a marauder, or whatever, and they all have matching armor and skillsets. This game doesn't need it's own version of shaman-stacking.
    I hear you on that, but when has there ever been a time in an MMO where one class/job/whatever wasn't better than another. The hard part of MMO's is balancing, and I've personally never seen a game that is 100% balanced.

    The staticians will figure out who does the best damage, or contributes the most to a fight and create strategies that use them to their full potential.

    Archer / Mage stacking for Darkhold, Lancer Mrd stacking for Ifrit, it's all a balancing game. Roll the dice and hope SE tries to make it as even as possible.
    (0)

  10. #10
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RemVye View Post
    I hear you on that, but when has there ever been a time in an MMO where one class/job/whatever wasn't better than another. The hard part of MMO's is balancing, and I've personally never seen a game that is 100% balanced.

    The staticians will figure out who does the best damage, or contributes the most to a fight and create strategies that use them to their full potential.

    Archer / Mage stacking for Darkhold, Lancer Mrd stacking for Ifrit, it's all a balancing game. Roll the dice and hope SE tries to make it as even as possible.
    It's unlikely that you'll ever get perfect balance between classes, but that doesn't mean that balance adjustments shouldn't be made regardless. You can still get pretty damned close to achieving equilibrium through observation of player behaviour patterns and adjusting classes/abilities accordingly. To do otherwise runs counter to the idea of player diversity as a whole, and actively punishes players for their choices on what skills to use and what classes to level. The success of a given group should neither hinge on use of a specific ability, nor should having that ability increase the odds of success by a significant margin, yet the current wisdom seems to indicate that Sentinel has the latter effect. It also suggests that Lancers and Marauders are better suited to the fight than other DPS, and that also needs to be addressed.
    (0)