it really far from free pass right now, and just for a reminder, a i230 weapon (lore weapon) take only 7 week and a very very light grinding for get one. same for the i210 token weapon it can be done in the day. however, you can turn this how you want, you will need more of 3 week to pours almost all your time into it (as casual player) for get a i210 weapon.
this quest was made like this for give people a reason to stay with the 3.1 patch, and seriously i do think the i240 step will be something on par. instead to offer us a true content designed for make us feel progressing as player in our jobs that get the weapon. we need to farm low level content for get one i210 weapon, seriously?
ps: and before someone come talk me about instant gratification, it's more about getting something that are decent... make a farm worth of 3+ week of effort because... the raid is hard, when the weapon from the raid is better is a poor escuse.
even the: it's a weapon for the people that love grind, in all honesty most of the player are tired and sick of this sort of timed content. what people want is not always instant gratification but feeling rewarded for a true effort. not everyone have a static for face raid or the time to invest into it. then they want something that will make them feel like they are progressing... the token system at the base is not means to be used like it's used in FF14, it's normally for make sure people that will work hard in a content and have no luck in drop will get reward. that what was the goal of the token system in mmorpg.
but with FF14 it's did become the goal... it's become the purpose of why we play... and it's bad, in way too many way.... it's bad. it's a easy way to create content without take the risk to offer real content for a large part of the community, because soo far the part of the community doing raid is less of 10%.... means more of 90% aren't doing raid and are only working with the token system.
why?
because some don't pve (pvp player)
some don't have the time (casual player)
some don't find the appeal to partage content with that much player, that will recquire a strict execution (mid core player)
and some don't have the people for partake this sort of content
you have even the rp player that will have no interest at all into this....
but instead to offer a decent content in different group category, they focus solely on the raid part. because wow did that... and look how it work well for them now, wow is loosing tons of people per month. because they have refuse to offer new experience and try to offer new type of content.
the relic is a poor escuse for not try to offer another type of content for the endgame... and i hold against yoshida when he did said while the fanfest of london, that it was not possible to make a challenging content for 4 player... what is false! they hide behind this idea that is not possible, because most them are old player of old game and the genre didn't evolve for the last 20 years. time to wake up. before it's too late.
time to offer true content for the relic designed specially for that.
time to offer another activity for the endgame that don't involve 8 player... but 4 or 24 (for the big FC out) because hm dungeon or void ark are not that... they are poor joke.



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