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  1. #25
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gemina View Post
    About fluid aura ... [and] repose
    Absolutely. This is a great tactic and is most certainly the way you should be using Fluid aura, stuns, binds and sleeps. Well done.

    A lot of healers tend to pop FA for the extra dps burst because oGCD's are basically free dps. I am glad to hear you have not fallen into this mindset, because I cannot express enough how awful of a thing this is to do. Not only does it put the mob outside of the Tank's AoE range, but it also eliminates the possibility of melee dps scoring potency buffs on their attacks that require proper positioning. Using it for your own personal defense or to help the tank re-position a stubborn mob that doesn't want to stack in the group is a much better option. In particular, keep an eye out for ranged mobs that linger outside of the tank's AoE range. Tanks can often "drag" them so that they can bunch them all up, but if there isn't enough space or the dps are jumping the gun they might have to stop the pull early. You can help them by pushing any stray mobs within their range.

    The same thing goes for repose. It seems you have been making very good judgement calls.

    Quote Originally Posted by Gemina View Post
    About over healing
    Again, good sound judgement here. It sounds like you're going to shape up into a healer that most tanks are very happy to have in the party. I will warn you though, once you breach level 50 the pace and feel of the dungeons change dramatically. Tank pulls, in particular, start getting to be double, sometimes triple, the size of old dungeons, and speed pulls become common place. You'll be moving much faster, so be prepared for it. Dps'ing and healing simultaneously can become quite tricky at 50 and up if you're not ready for it, and the dmg spikes suffered by tanks get much steeper.

    It's also around that level that you'll start to see serious Tank busters. Lower level tank busters do exist, but they're a joke by comparison to what you'll see at lvl 50 and up. How you handle them can make or break the fight, and there are a few different types that you will see. Some of them are pure, insane, damage that can flat out one shot a tank if they're un-buffed. Some of them are lighter, but far more frequent, such as in fights like Odin who uses his TB so often it is almost impossible for Tanks to mitigate every single hit. Some of them can be avoided by mechanics (usually dps checks, but sometimes specific tasks are required), and some of them are not so much a Tank buster as an attention penalty, such as in Wanderer's Palace Hard Mode in which the final boss will instantly kill a player with Doom if they are not capped to full health before the timer expires. It's not all that hard, once you know what you're doing, but you don't want to be caught with your pants down; so, it's worth a fair warning.
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    Last edited by Februs; 04-06-2016 at 08:15 AM.