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  1. #11
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by myahele View Post


    Yes, the animation exists, atleast
    A bottle to the head!
    A axe for a leg!
    A knife to the heart!

    Wow it's perfect!
    (2)

  2. #12
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kassiekane View Post
    Nice one, I find this to be much more unique than other job ideas.
    Thank you. :-D

    Quote Originally Posted by Kassiekane View Post
    Lack of CC: Not sure if this was intentional, but it's nice to see a job that doesn't have CC slapped on for the sake of "balance".
    With how the game is now, most CC abilities are purely used for their damage (outside of PvP, of course). Additionally, Stuns are usually handled by the Tanks (if the enemy is even vulnerable to it) and we haven't needed to Silence a boss in a while... >A>

    Quote Originally Posted by Kassiekane View Post
    Pinwheel: The TP aspect would not scale very well, since damage scales with level/item level but TP does not. At low level the effect would be unnoticeable. In levels higher than 60 the effect would be really powerful. You may want to change the formula for this so that it scales better with level.
    That formula was a placeholder I put so I'd remember to make a better one for later but I forgot about it. >w>()

    Quote Originally Posted by Kassiekane View Post
    Grand Lethal: It's unclear of what this effect actually does. More damage with critical hits, or a higher chance of dealing critical damage to the target?
    A higher chance of dealing Critical Damage.

    Quote Originally Posted by Kassiekane View Post
    What's that: Good idea, but the animation would be tricky/look weird, since the ability is supposed to be a distraction (if it's based on the classic skill).
    It is based off of Zidane's skill. >w>
    For the animation, I just imagine the character pointing, a ?! appear above the targets head, and then the character jumping back while throwing a dagger.

    Quote Originally Posted by Kassiekane View Post
    Last Breath: This does not belong on this job IMO, there's enough jobs with 'finisher' abilities, and this doesn't really do the job any justice to its playstyle or theme. You can use this space for something more unique and mechanically thematic.
    I had added Last Breath when I first started laying out skills because I was worried the job wouldn't have enough "normal" oGCD skills. I do agree that it is lackluster.

    Quote Originally Posted by Kassiekane View Post
    Sticky Fingers: This would fall into the same issue as One-Ilm Punch, as most buffs in endgame content are scripted buffs that can't be interacted with; Invincibility for example. Honestly I think this would be much better as a PvP skill.
    Originally, Sticky Fingers was going to hold a copy of the previous Throwing Weapon Skill you used but then I thought that would require the game to remember what item you used, which might be tricky.
    (0)
    Last edited by Mimilu; 04-06-2016 at 01:33 AM.

  3. #13
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    There was a thread about this called "Jongleur" four (!!!) years back in November of 2012, during 1.0:

    http://forum.square-enix.com/ffxiv/t...58477-Jongleur

    I did a quick and dirty photo-sketch in that thread!
    (3)
    I'm a Ninja.

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