Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Juggler

    Juggler (JUG)
    Ranged DPS with Utility
    Weapon: Throwing Daggers/Darts/Throwing Cards
    Attack Type: Slash, 15-yalm range
    Armor: Light Armor, Scouting equipment
    Limit Break: Lunairetic (Ranged)
    Cross Class: Pugilist and Archer
    Important Stats: Dexterity for damaging, TP for cost



    Assassins that take the guise of clowns to toy with enemies before delivering a showy coup de grace.
    Jugglers use their arsenal of "toys" to enfeeble enemies, while doing damage with their martial training.
    As they grow in level, Jugglers learn how to use their showmanship to rally their allies.

    Skills and Special Mechanics
    Special Mechanics
    Juggle and Throw
    As their name implies, Jugglers can "juggle" up to three items and throw them while using the skill Juggle. Juggle/Throw and Toss are weapon skills.

    -Juggle/Throw: Ability. When first used, up to three of the user's Throwing Item skills can be stored. Once the user has stored three items, this move changes to Throw, using all skills in the order they were stored. Using multiples of the same skill will increase the time of their shared effect by the number of times it was used. Storing an Throwing Item skill is the same as using it. Instant cast time. 60 second recast.

    Throwing Items Skills
    Throwing Items can be used outside of Juggle/Throw as regular skills. Throwing Items are oGCD but cost TP (excluding Card Toss and Gil Toss) but are cost free when used with Juggle/Throw.

    - Dagger Toss: Ability. Damages a selected target. Has a high chance of getting a Critical Hit. Potency of 50. Instant cast time. 2.5 second recast, 0.5 when used with Juggle.
    - Pinwheel: Ability. Damages a selected target and restores a percentage of the user's TP based on the damage (Damage * 0.1 = TP%). Potency of 45. Instant cast time. 10 second recast, 2.5 when used with Juggle.
    - Needle Toss: Ability. Damages a selected target and damages them over time for 12 seconds. Potency of 25. Instant cast time. 2.5 second recast, 0.5 when used with Juggle.
    - Molotov Cocktail: Ability. Damages a selected target and any enemy within 5 yalms of them. Potency of 40. Instant cast time. 5 second recast, 2.5 when used with Juggle.
    - Card Toss: Ability. Does one-of-four effects on a selected target. When used with Juggle, IF the same effect is placed, the initial effect will have 10 seconds add to its timer. Instant cast time. 60 second recast, 30 when used with Juggle.
    Heart: Decreases the target's Damage by 5% for 10 seconds.
    Spade: Increases Damage done onto the target by 5% for 10 seconds.
    Club: Damages the target over time. Potency of 15 for 10 seconds.
    Diamond: Damages the target. Potency of 100.

    - Gil Toss: Ability. Does one-of-two effects on a selected target for 10 seconds. When used with Juggle, IF the same effect is placed, the initial effect will have 10 seconds add to its timer. Instant cast time. 60 second recast, 30 when used with Juggle.
    Head: Increases Damage done onto the target by 5%.
    Tails: Decreases the target's Damage by 5%.


    Offensive Skills and Abilities
    - Wasp Sting: Weapon Skill. Damages a selected target. Potency of 150. Instant cast time. 2.5 second recast.
    - Exenterator: Weapon Skill. Damages a selected target. Potendy of 100. Instant cast time. 2.5 second recast.
    Combo: Wasp Sting > Exenterator: Potency of 200.
    - Death Sickle: Weapon Skill. Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
    Combo: Exenterator > Death Sickle: Potency of 320.
    - Grand Lethal: Weapon Skill. Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
    Combo: Exenterator > Grand Lethal: Potency of 220. Makes the target 15% more susceptible to Critical Hits for 20 seconds.
    - Beso Toxico: Weapon Skill. Damages a selected target and damages them over time for 21 seconds. Potency of 30 for the attack and 25 for the DoT. Instant cast time. 2.5 second recast.
    - Fanfare: Weapon Skill. Damage all enemies within a 5-yalm cone in front of the user. Potency of 90. Instant cast time. 2.5 second recast.
    - Dice Toss: Ability. Throw a pair of 6-sided dice (one blue, one orange) at the selected target, damaging them. Additionally, partymembers will recieve both an MP-Refresh and TP-Refresh effect, with their effect length depending on what number the dice landed on (Blue for MP, Orange for TP) (# Rolled x 10 = Effect length). 2 second cast time. 180 second recast.
    - What's That?!: Ability. Damages a selected target and send the user backwards 10 yalms. Must be in at 5 yalms or less away from the target to use this skill. Potency of 80. Instant cast time. 30 second cooldown.
    - Last Breath: Ability. Damages a selected target. Can only be used if target's HP is at 20% or less. Potency of 180. Instant cast time. 30 second recast.
    - Sticky Fingers: Ability. Damages a selected target and copy their most recent buff for half the time (rounded up to the nearest whole number. Capped at 20 seconds). If a buff does not have a timer, it will last for only 10 seconds. If the buff uses stacks, only one stack will be given to the user. Not all buffs can be copied. Potency of 100, 150 if no buff can be copied. Instant cast time. 30 second recast.

    Other Abilities
    - Three-of-a-Kind: Ability. Automatically stores three of the next Throwing Item Skill the user uses. Instant cast time. 120 second recast.
    - Pot Luck: Ability. Automatically stores three random Throwing Item Skills (other then Molotov Cocktail). Instant cast time. 90 second recast.
    - Felicity: Ability. Automatically stores three random Card Toss and/or Gil Toss. Instant cast time. 120 second recast.
    - Enhanced Throw: Ability. Doubles the potency and effect length of the next Throwing Item Skill the user uses (other then Molotov Cocktail). Instant cast time. 30 second recast.
    - Flimflam: Ability. Reduces the TP cost of all the user's Weaponskills and Abilities when they successfully hit their target for 20 seconds. Instant cast time. 120 second recast.
    - Joker: Ability. Increase Damage the target receives from Damage over Time effects by 10% for 12 seconds. One target can only have one Joker debuff on them at a time and once the effect has ended, the target is Immune to Joker for 100 seconds. Instant cast time. 180 second recast.
    - Smile: Ability. For 20 seconds, reduce a targeted party member's Cooldown time by 40%. A target can only have one Smile effect on them at a time. Cannot be used on the user. Instant cast time. 180 second recast.
    - Flee: Ability. Increases the Movement Speed of all party members with in 15 yalms of the user for 10 seconds. Instant cast time. 120 second recast.
    - Razor's Edge: Ability. Reduces damage the party receives by 5% for 10 seconds. Instant cast time. 30 second recast.
    - Trophy Hunt: Ability. When the affected target reaches 0 HP, increase the drop rate of all possible items they can drop by 10% for all party members. Instant cast time. 30 second recast.


    Skill Level and Traits
    Skill Level
    1. Wasp Sting
    2. Gil Toss
    4. Beso Toxico
    6. Exenterator
    8. Last Breath
    10. Dagger Toss
    12. What's That?!
    15. Enchanced Throw
    18. Fanfare
    22. Flimflam
    26. Death Sickle
    30. Pinewheel
    *Quest* 30. Juggle/Throw
    34. Needle Toss
    *Quest* 35. Pot Luck
    38. Grand Lethal
    *Quest* 40. Card Toss
    42. Molotov Cocktail
    *Quest* 45. Felicity
    46. Flee
    50. Three-of-a-Kind
    *Quest* 50. Dice Toss
    *Quest* 52. Sticky Fingers
    *Quest* 54. Trophy Hunt
    *Quest* 56. Razor's Edge
    *Quest* 58. Joker
    *Quest* 60. Smile

    Traits
    8. Enhanced Dexterity: Increases Dexterity by 2.
    14. Enhanced Gil Toss: Shortens Gil Toss cooldown to 30 seconds (15 when used with Juggle).
    16. Enhanced Dexterity II: Increases Dexterity by 4.
    20. Enhanced Beso Toxico: Beso Toxico's Damage over Time effect now lasts for 30 seconds.
    24. Enhanced Dexterity III: Increases Dexterity by 6.
    28. Conspirator: Decrease the amount of enmity the user's Weapon Skills that damage a single target generate when they are used while behind the target.
    32. Enhanced Enchanced Throw: Shortens Enchanced Throw cooldown to 15 seconds.
    36. Last Laugh: Whenever Death Sickle is successfully used in a weapon-combo, the user had a 25% chance of making the next damaging Throwing Weapon Skill be an automatic Critical Hit and having Dagger Toss do 25% more damage (Duration: 15 seconds). If used during Juggle/Throw, Only the first Throwing Weapon Skill will be effected.
    40. Cutting Cards: Adds a 50% chance that Card Toss's cooldown will be halved if the Club or Diamond effect is used.
    44. TP Laundering: While under the effect of Flimflam, whenever the user lands a critical hit OR lands a total of 4 successful hits with their weaponskills, they regain quadruple the amount of the original TP cost as TP.
    48. Dirty Dealer: Whenever the user uses an ability that affects them and multiple party members, the user has a 50% chance of having their effect getting 25% more time.
    (12)

  2. #2
    Player
    Frost_Tear's Avatar
    Join Date
    Jan 2015
    Posts
    84
    Character
    Verglas Lapine
    World
    Cactuar
    Main Class
    Lancer Lv 60
    Absolutely perfect for evil little la las xD
    (5)

  3. #3
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Frost_Tear View Post
    Absolutely perfect for evil little la las xD


    Yes, the animation exists, atleast
    (6)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Would get my vote. But then again I prefer the odd ball jobs. Recall they were in Tactics Advance wern't they?
    (2)

  5. #5
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,582
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Juggler (JUG)
    Ranged DPS with Utility
    Weapon: Dead Lalafells
    Armor: Light Armor, Scouting equipment, Magic satchel holding infinite Lalafell heads
    Limit Break: Head Shot(Ranged)
    Cross Class: Pugilist and Archer
    Important Stats: Dexterity for damaging, TP for cost


    I would main it.
    (2)
    Warriors are forged in fire. It is the privilege of lesser tanks to light the flame.-
    I was grateful to you for sharing your time with me during those very unstable times. I still remember the dazzlingly bright morning sunlight after a long night.-
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #6
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AlphaFox View Post
    Would get my vote. But then again I prefer the odd ball jobs. Recall they were in Tactics Advance wern't they?
    Yep and the sequel.
    (1)

  7. #7
    Player
    Hrimfaxi's Avatar
    Join Date
    Jan 2016
    Posts
    177
    Character
    Hresvelgr Nightwalker
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    I wonder what their LB is like XD
    (0)

  8. #8
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Looks like PAD! JP Only I take it?
    (0)

  9. #9
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hrimfaxi View Post
    I wonder what their LB is like XD
    The LB I gave them, Lunairetic, comes from another SE game. Bonus points for anyone who can figure it out. >w>

    *Hint* It's used by a harlequin.

    Quote Originally Posted by Greedalox View Post
    Looks like PAD! JP Only I take it?
    Yep. Those pictures are from the Crystal Defender collaboration. JP only. D;
    (1)

  10. #10
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    Nice one, I find this to be much more unique than other job ideas.

    Some things I've noticed:

    Lack of CC: Not sure if this was intentional, but it's nice to see a job that doesn't have CC slapped on for the sake of "balance".

    Throwing Item system: This is a good idea, but what stands out to me the most is that this would require the player to be a keyboard acrobat in order to weave all of this between cooldowns if the player needs to use a combination of item skills for their next throw.

    Pinwheel: The TP aspect would not scale very well, since damage scales with level/item level but TP does not. At low level the effect would be unnoticable. In levels higher than 60 the effect would be really powerful. You may want to change the formula for this so that it scales better with level.

    Grand Lethal: It's unclear of what this effect actually does. More damage with critical hits, or a higher chance of dealing critical damage to the target?

    What's that: Good idea, but the animation would be tricky/look wierd, since the ability is supposed to be a distraction (if it's based on the classic skill).

    Last Breath: This does not belong on this job IMO, there's enough jobs with 'finisher' abilities, and this doesn't really do the job any justice to its playstyle or theme. You can use this space for something more unique and mechanically thematic.

    Sticky Fingers: This would fall into the same issue as One-Ilm Punch, as most buffs in endgame content are scripted buffs that can't be interacted with; Invincibility for example. Honestly I think this would be much better as a PvP skill.

    Smile/Flee: Holy shit that's awesome.

    Good job, OP!
    (2)

Page 1 of 2 1 2 LastLast