Juggler (JUG)
Ranged DPS with Utility
Weapon: Throwing Daggers/Darts/Throwing Cards
Attack Type: Slash, 15-yalm range
Armor: Light Armor, Scouting equipment
Limit Break: Lunairetic (Ranged)
Cross Class: Pugilist and Archer
Important Stats: Dexterity for damaging, TP for cost


Assassins that take the guise of clowns to toy with enemies before delivering a showy coup de grace.
Jugglers use their arsenal of "toys" to enfeeble enemies, while doing damage with their martial training.
As they grow in level, Jugglers learn how to use their showmanship to rally their allies.
Skills and Special Mechanics
Special Mechanics
Juggle and Throw
As their name implies, Jugglers can "juggle" up to three items and throw them while using the skill Juggle. Juggle/Throw and Toss are weapon skills.
-Juggle/Throw: Ability. When first used, up to three of the user's Throwing Item skills can be stored. Once the user has stored three items, this move changes to Throw, using all skills in the order they were stored. Using multiples of the same skill will increase the time of their shared effect by the number of times it was used. Storing an Throwing Item skill is the same as using it. Instant cast time. 60 second recast.
Throwing Items Skills
Throwing Items can be used outside of Juggle/Throw as regular skills. Throwing Items are oGCD but cost TP (excluding Card Toss and Gil Toss) but are cost free when used with Juggle/Throw.
- Dagger Toss: Ability. Damages a selected target. Has a high chance of getting a Critical Hit. Potency of 50. Instant cast time. 2.5 second recast, 0.5 when used with Juggle.
- Pinwheel: Ability. Damages a selected target and restores a percentage of the user's TP based on the damage (Damage * 0.1 = TP%). Potency of 45. Instant cast time. 10 second recast, 2.5 when used with Juggle.
- Needle Toss: Ability. Damages a selected target and damages them over time for 12 seconds. Potency of 25. Instant cast time. 2.5 second recast, 0.5 when used with Juggle.
- Molotov Cocktail: Ability. Damages a selected target and any enemy within 5 yalms of them. Potency of 40. Instant cast time. 5 second recast, 2.5 when used with Juggle.
- Card Toss: Ability. Does one-of-four effects on a selected target. When used with Juggle, IF the same effect is placed, the initial effect will have 10 seconds add to its timer. Instant cast time. 60 second recast, 30 when used with Juggle.
Heart: Decreases the target's Damage by 5% for 10 seconds.
Spade: Increases Damage done onto the target by 5% for 10 seconds.
Club: Damages the target over time. Potency of 15 for 10 seconds.
Diamond: Damages the target. Potency of 100.
- Gil Toss: Ability. Does one-of-two effects on a selected target for 10 seconds. When used with Juggle, IF the same effect is placed, the initial effect will have 10 seconds add to its timer. Instant cast time. 60 second recast, 30 when used with Juggle.
Head: Increases Damage done onto the target by 5%.
Tails: Decreases the target's Damage by 5%.
Offensive Skills and Abilities
- Wasp Sting: Weapon Skill. Damages a selected target. Potency of 150. Instant cast time. 2.5 second recast.
- Exenterator: Weapon Skill. Damages a selected target. Potendy of 100. Instant cast time. 2.5 second recast.
Combo: Wasp Sting > Exenterator: Potency of 200.
- Death Sickle: Weapon Skill. Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Exenterator > Death Sickle: Potency of 320.
- Grand Lethal: Weapon Skill. Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Exenterator > Grand Lethal: Potency of 220. Makes the target 15% more susceptible to Critical Hits for 20 seconds.
- Beso Toxico: Weapon Skill. Damages a selected target and damages them over time for 21 seconds. Potency of 30 for the attack and 25 for the DoT. Instant cast time. 2.5 second recast.
- Fanfare: Weapon Skill. Damage all enemies within a 5-yalm cone in front of the user. Potency of 90. Instant cast time. 2.5 second recast.
- Dice Toss: Ability. Throw a pair of 6-sided dice (one blue, one orange) at the selected target, damaging them. Additionally, partymembers will recieve both an MP-Refresh and TP-Refresh effect, with their effect length depending on what number the dice landed on (Blue for MP, Orange for TP) (# Rolled x 10 = Effect length). 2 second cast time. 180 second recast.
- What's That?!: Ability. Damages a selected target and send the user backwards 10 yalms. Must be in at 5 yalms or less away from the target to use this skill. Potency of 80. Instant cast time. 30 second cooldown.
- Last Breath: Ability. Damages a selected target. Can only be used if target's HP is at 20% or less. Potency of 180. Instant cast time. 30 second recast.
- Sticky Fingers: Ability. Damages a selected target and copy their most recent buff for half the time (rounded up to the nearest whole number. Capped at 20 seconds). If a buff does not have a timer, it will last for only 10 seconds. If the buff uses stacks, only one stack will be given to the user. Not all buffs can be copied. Potency of 100, 150 if no buff can be copied. Instant cast time. 30 second recast.
Other Abilities
- Three-of-a-Kind: Ability. Automatically stores three of the next Throwing Item Skill the user uses. Instant cast time. 120 second recast.
- Pot Luck: Ability. Automatically stores three random Throwing Item Skills (other then Molotov Cocktail). Instant cast time. 90 second recast.
- Felicity: Ability. Automatically stores three random Card Toss and/or Gil Toss. Instant cast time. 120 second recast.
- Enhanced Throw: Ability. Doubles the potency and effect length of the next Throwing Item Skill the user uses (other then Molotov Cocktail). Instant cast time. 30 second recast.
- Flimflam: Ability. Reduces the TP cost of all the user's Weaponskills and Abilities when they successfully hit their target for 20 seconds. Instant cast time. 120 second recast.
- Joker: Ability. Increase Damage the target receives from Damage over Time effects by 10% for 12 seconds. One target can only have one Joker debuff on them at a time and once the effect has ended, the target is Immune to Joker for 100 seconds. Instant cast time. 180 second recast.
- Smile: Ability. For 20 seconds, reduce a targeted party member's Cooldown time by 40%. A target can only have one Smile effect on them at a time. Cannot be used on the user. Instant cast time. 180 second recast.
- Flee: Ability. Increases the Movement Speed of all party members with in 15 yalms of the user for 10 seconds. Instant cast time. 120 second recast.
- Razor's Edge: Ability. Reduces damage the party receives by 5% for 10 seconds. Instant cast time. 30 second recast.
- Trophy Hunt: Ability. When the affected target reaches 0 HP, increase the drop rate of all possible items they can drop by 10% for all party members. Instant cast time. 30 second recast.
Skill Level and Traits
Skill Level
1. Wasp Sting
2. Gil Toss
4. Beso Toxico
6. Exenterator
8. Last Breath
10. Dagger Toss
12. What's That?!
15. Enchanced Throw
18. Fanfare
22. Flimflam
26. Death Sickle
30. Pinewheel
*Quest* 30. Juggle/Throw
34. Needle Toss
*Quest* 35. Pot Luck
38. Grand Lethal
*Quest* 40. Card Toss
42. Molotov Cocktail
*Quest* 45. Felicity
46. Flee
50. Three-of-a-Kind
*Quest* 50. Dice Toss
*Quest* 52. Sticky Fingers
*Quest* 54. Trophy Hunt
*Quest* 56. Razor's Edge
*Quest* 58. Joker
*Quest* 60. Smile
Traits
8. Enhanced Dexterity: Increases Dexterity by 2.
14. Enhanced Gil Toss: Shortens Gil Toss cooldown to 30 seconds (15 when used with Juggle).
16. Enhanced Dexterity II: Increases Dexterity by 4.
20. Enhanced Beso Toxico: Beso Toxico's Damage over Time effect now lasts for 30 seconds.
24. Enhanced Dexterity III: Increases Dexterity by 6.
28. Conspirator: Decrease the amount of enmity the user's Weapon Skills that damage a single target generate when they are used while behind the target.
32. Enhanced Enchanced Throw: Shortens Enchanced Throw cooldown to 15 seconds.
36. Last Laugh: Whenever Death Sickle is successfully used in a weapon-combo, the user had a 25% chance of making the next damaging Throwing Weapon Skill be an automatic Critical Hit and having Dagger Toss do 25% more damage (Duration: 15 seconds). If used during Juggle/Throw, Only the first Throwing Weapon Skill will be effected.
40. Cutting Cards: Adds a 50% chance that Card Toss's cooldown will be halved if the Club or Diamond effect is used.
44. TP Laundering: While under the effect of Flimflam, whenever the user lands a critical hit OR lands a total of 4 successful hits with their weaponskills, they regain quadruple the amount of the original TP cost as TP.
48. Dirty Dealer: Whenever the user uses an ability that affects them and multiple party members, the user has a 50% chance of having their effect getting 25% more time.