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  1. #31
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I play both healer and BLM and think Swiftcast is absolutely fine as it is.
    (1)

  2. #32
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kingatlas View Post
    As a caster (blm especially) standing still and casting is the focus.
    We can stutter step, and we have swiftcast.
    Thaumaturge: Level 15
    Deals unaspected damage with a potency of 100.
    Additional Effect: 20% chance potency will double

    Cast Range: 25
    Cast Time: Instant
    Recast Time: 2 seconds

    Spell: Scathe

    Sure it's not part of an optimal DPS rotation but either is running around constantly / getting knocked around constantly in Seph EX. This spell was made for those situations. Not swiftcast.
    (1)
    Last edited by Galactimus; 04-06-2016 at 01:23 AM.

  3. #33
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    To echo what others have said, it's not necessary to turn off WM. There are plenty of options available to use for attacking on the move that should allow enough time to pass to allow you to be stationary when attacking. Feint, Blunt Arrow, Bloodletter, Rain of Death, refreshing Straight Shot. Just using Feint, Bloodletter, and Blunt Arrow as on the go attacks will most definitely allow enough time to pass to allow you to be stationary when going back to your regular rotation.

    On topic: If Swiftcast's cooldown is reduced I feel that it should only be reduced to 45 secs, kind of meeting you halfway on what you'd like versus the current cooldown, but I really don't feel that it's necessary to reduce the cooldown and as others have stated, it seems that balance issues could come into play if the cooldown was reduced. I think a better option would be to have something like Spell Speed have an effect on the cooldown. The more SS you have the more of a reduction that you would see to the cooldown time.
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  4. #34
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    BLMs would be more mobile then Bards :P
    (0)

  5. #35
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by xLucia View Post
    Well you would think the game director knows what hes talking about :P
    He knows what he intended the move to be for. He hasn't been that good at predicting how things will actually play out in reality.
    (1)

  6. #36
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by xLucia View Post
    That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
    You needed to take WM off for that? Did you not DoT, use Bloodletter/blunt arrow/feint/critical heavy shot? If you did you'd never have to take it off. I've ran Neverreap likely hundreds of times and never even dropped WM. I mean I even went into those runs and drop Grit on my DRK and blow through the bosses before the vit rework.

    Anyone who played a caster in 2.0 and now 3.0 be it BRD/MCH or BLM/SMN should know how to keep their DPS up at this point and be effective even with the mobility handicap.

    Yoshi many be the director but he has no clue how to make these classes work, you can look no further than Healers being marginalized as DPS and WAR having way more utility than the other two tanks. It doesn't matter how much he tries to rework classes he always messes something up. It wouldn't matter if swiftcast has reduced cast, you still wouldn't move when it's on cooldown. Or let's go further and ask why Swiftcast isn't put on MCH/BRD since we are casters now right? Yoshi may have made the game, but it's the players who know how the classes function properly.
    (0)
    Last edited by Jetstream_Fox; 04-06-2016 at 06:17 PM.

  7. #37
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Snip
    I only turned off WM at the part where the boss goes shield mode and runs around the platform (when u need to kill adds). I always get hit by either a tornado or the boss himself if I had WM on at that point because i wanted to finish my cast first before moving. This happened especially when neverreap had just released. I just found it easier to turn WM off :P Now I don't have that problem as much. I just named that fight as an example of a situation where u could turn it off Never said that u had to, only how it's design was intended. But in the end I think people should do whatever works best for them to pull as much dps as they can

    That will be my final reply as WM & bard doesnt really have anything to do with the original topic :P I just replied to someone who brought it in.
    (0)

  8. #38
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    How about no. Might as well reduce the CD on Aetherflow for arcanists by half then.
    (0)

  9. #39
    Player
    Rikku1987's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Miqo Te
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    I'm BLM main and think SC cooldown is really fine... also our spell speed is much higher meanwhile, once you're used to mechanics BLM is really strong and dont need swiftcast at all.
    (0)

  10. #40
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Well that is part of my point, Swiftcast for BLM also has very little usefulness atm. You can use it for saving an enochain, movement, or double flare.

    There isn't any huge DPS gain from shortening the CD for swiftcast. I don't know why people are acting like it would be adding huge dps to blm when it wouldn't.


    45 seconds instead that would be fine.


    I am saying, that, if they want to make content where you have to move around more, changing the swiftcast CD time is a way to make it so they can design dungeons with more movement.

    It's also not going to make BLMs be able to run around all over.
    People love to exaggerate.
    (1)

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