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  1. #1
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by xLucia View Post
    For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
    I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.

    And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
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  2. #2
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ruskie View Post
    I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.

    And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
    I know, i personally just found it easier to not deal with WM's movement restricton at that point of the fight :P
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