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  1. #21
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by kingatlas View Post

    (see sephi X)

    Now I know that the dungeons are doable as a caster like blm, but this would just add more usefulness to swiftcast, without creating a tonne of other problems.

    I don't see any negatives at this time, but I don't play as a healer, so if there is any real negatives anyone can bring up i'm all ears aswell.
    Seph ex isn't really a hard fight for blm, its just learning where to stand.

    Take for instance the beginning of P3, there is actually time get 1 fire cast off before you need to move for twister. So you just do your F1 opener here, F3P to get into position of orb and burst away. The only downside is 50/50 chance your going to be under the right orb, so theres a chance leylines isn't going to be fully utilised.

    The only part where the movement causes an issue is the knockback stage of P3 but every job has an issue here.

    With each kill I do, im noticing things i can do differently to increase dps. My first run 1000 dps, then 1050. Im up to consistent 1250dps now after 8 kills, with a few more kills i should be able to start hitting 1400+ quite easily.
    (0)
    Last edited by whythehate; 04-05-2016 at 05:35 PM.

  2. #22
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.

    On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than swiftcast's current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
    (0)
    Last edited by xLucia; 04-05-2016 at 06:24 PM.

  3. #23
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    On a BLM maybe through a trait.

    On a healer, it would be a little too OP. Being able to instaraise or negate the aspect of healing while moving more frequently would be too much.
    (1)

  4. #24
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by xLucia View Post
    That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.

    On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than the swiftcast current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
    YoshiP also said WAR was fine in 2.0. YoshiP also said that Egi Glamour is coming soon. YoshiP said many things, not all of them is true.
    (1)

  5. #25
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mosaicex View Post
    YoshiP also said WAR was fine in 2.0. YoshiP also said that Egi Glamour is coming soon. YoshiP said many things, not all of them is true.
    Well you would think the game director knows what hes talking about :P He's on the inside job of the game after all. I do believe it's true that WM was designed that way, there's no reason for yoshi to lie about that. It's just not how it's used in reality :P
    (1)
    Last edited by xLucia; 04-05-2016 at 08:34 PM.

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Lower Swiftcast CD if it increase the OCD of the next spell to balance it out (making the time between the 1st and 3rd spell the same as if the 2 spells before it were cast with no Swiftcast)
    (0)

  7. #27
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    60 seconds is already short for something that has so much utility. Swiftcast is powerful enough that they wouldn't just lower the CD and call it a day, they're going to wind up nerfing it (or you) in some other manner to compensate. Or like others have mentioned it would probably wind up being a BLM trait.
    (0)
    With this character's death, the thread of prophecy remains intact.

  8. #28
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by xLucia View Post
    For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
    I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.

    And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  9. #29
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ruskie View Post
    I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.

    And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
    I know, i personally just found it easier to not deal with WM's movement restricton at that point of the fight :P
    (1)

  10. #30
    Player
    Luxea's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Luxea Dawnlight
    World
    Ragnarok
    Main Class
    Bard Lv 60
    I'm fine with the current cooldown. Due to alternating use of Swiftcast and Lightspeed on AST, I'm already doing 360s as a healer unless people are topped off and I can DPS. To lesser extents, I'm able to do the same on WHM and SCH. I can also do 360s on SMN until Dreadwyrm trance...making BLM the only class where Swiftcast is "too long CD".

    When they remove the cast time for BRD and MCH, I may actually support this idea though...til then, it makes no sense why an archer and a gunner has less mobility than 4 caster classes.

    Edit:I'll be kind enough to add, "turning off minuet" doesn't count since this is something that subtracts a significant amount of dps from our expected dps output, whereas no stance switching is necessary for AST, SMN, WHM, SCH to dance around the boss room while performing their primary function (when not DPSing with cleric [healers]).
    (0)
    Last edited by Luxea; 04-05-2016 at 10:34 PM.

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