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  1. #11
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Adire View Post
    My mistake then.

    I'm somewhat new to MCH and BRD, but have been advised by a few people that if I'm finding I'm having to interrupt casts constantly, that it's better to just drop WM/GB.

    I'm mostly playing MCH and so far can see why dropping GB may be beneficial in some situations for that at least.

    I also main BLM now and can say for sure that leaving out Fire IV has been better than trying to DPS with it in some situations.

    BRD may be different though, if its DPS is just so god awful without WM that it's just worth squeaking out casts with it.
    There 100% are distinct times to take off your GB as a MCH. Not sure about about BRD, but MCH can save some lost damage in a moving part if Rapid Fire, Slug and Clean are on CD or not procced, or if literally everything is on CD the auto attacks + 1-2-3 outweighs GB 1-2-3.
    (1)

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    I gotta say, this would be pretty crazy unless it was a blm-specific trait, but even then...

    It does remind me of a more reasonable request though, to make surecast allow movement while casting. That would accomplish what you're aiming for without making swiftcast too powerful.
    (8)

  3. #13
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    Not entirely true. There are definitely times when it is perfectly acceptable to turn off WM for movement. Generally, from what I've read, and been told myself, the threshold is somewhere in the 4-second range. If you're moving for longer than that, you're probably moving too much, and if you move less than that, you're OK with just keeping WM up and not attacking.

    If you're doing content where you don't have enough notice for a random AOE that causes you to miss Iron Jaws refreshing your dots, you're probably running content where it doesn't really matter if your dots fall off. Otherwise, if you're doing content that actually means something (read: savage, extremes) then you should know the fight well enough that you can anticipate when you'll have to move, and how far you'll have to run, and you can adjust your WM usage accordingly to be most efficient. Otherwise, if your dots are refreshed, and you're not about to fire off a Barrage + Empyrean Arrow, you're not losing anything other than the 30% damage buff for a few seconds by turning off WM and still being able to reapply Straight Shot, Flaming Arrow, or Blunt Arrow for a silence.

    On Topic: They would have to balance it out not only in PvE, but also in PvP. Swiftcast already reduces the potency of spells cast with it by 50% in PvP, for the shear reason of Flare, (previously). As it is now, since BLMs don't use it for Flare anymore, it's Swift + Sleep (AOE). Reducing the cooldown on Swiftcast means more reliable occurrences of parties being hit with Sleep + Cometeor. That's not something I'm interested in seeing more of, unless they also further reduce the cooldown on Purify. See where this goes?
    (4)
    Last edited by Klamor; 04-05-2016 at 01:13 PM.

  4. #14
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Wouldnt that hurt pvp more than anything. Unless you split the timers for PVE and PVP
    (1)

  5. #15
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    wut

    ......

    so you'd rather not attack at all over taking a dmg penalty for a short period
    (2)

  6. #16
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    wouldn't be hard to adjust it for pvp, and keep it as it is now.

    My thought was if they continue with movement intensive fights, it can become an issue.
    I know of some groups that won't even take a BLM to certain fights, just because of this.

    If in the future this is the new trend then they would have to do something.

    Edit* Also people are saying it would add crazy dps? How exactly, I can't see a way it would increase dps by any huge margin.
    And yeah make it a BLM exclusive trait would be the best way.
    (1)
    Last edited by kingatlas; 04-05-2016 at 03:30 PM.

  7. #17
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by alimdia View Post
    wut

    ......

    so you'd rather not attack at all over taking a dmg penalty for a short period

    Feint - nuff said - you can move an attack so no reason to ever turn off WM. It's not TP efficient but it's enough to give you a spare GCD to move. That is if you don't have a straighter shot proc ready as well.

    That said I believe MCH benefits from proper stance dancing. Bard on the other hand benefits from skill speed.
    (1)

  8. #18
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    I don't mind this change, I know where you are coming from OP. But please hear me out. SE consider this ability to be.. situational and something that to be used in a critical situation. They don't intent BLMs to move around freely with 30sec instant cast. Instead, they want BLMs to be heavy hitters with consequences (movement limitation). I know this because this was mentioned many times by the Japanese devs. But, there is still hope... maybe in the next level cap. I could see them reduce CD specifically for BLMs. But, definitely not by 50%. Take WHM stoneskin as an example. We would probably see CD reduced to 50 sec, name it: enhanced casting+.
    (0)

  9. #19
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by alimdia View Post
    wut

    ......

    so you'd rather not attack at all over taking a dmg penalty for a short period
    if u move for 1-3s is not worth it , u remove WM and keep dpsing .....at most u will cast what 1 - 2 skills (and now u wait for GCD) to activate WM again and then start casting if only this game responded fast you could do that but we all know how this game works animation locking and casting only to be interrupted by "ghosts" , when i activate WM after moving and start casting i have a 50% chance of interruption the amount of time wasted is not worth it....
    (0)

  10. #20
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by alimdia View Post
    wut

    ......

    so you'd rather not attack at all over taking a dmg penalty for a short period
    You apply dots, hit iron jaws, run out of aoe and continue rotation. Your damage is never dropping off, plus with the rework of bloodletter/rain of death you should have almost a 100% instant recast. Those skills aren't tethered to the effects of WM and allow you to move and attack. Not to mention flaming arrow should be littering the ground on every fight you get into.


    Quote Originally Posted by Klamor View Post
    Not entirely true. There are definitely times when it is perfectly acceptable to turn off WM for movement. Generally, from what I've read, and been told myself, the threshold is somewhere in the 4-second range. If you're moving for longer than that, you're probably moving too much, and if you move less than that, you're OK with just keeping WM up and not attacking.

    If you're doing content where you don't have enough notice for a random AOE that causes you to miss Iron Jaws refreshing your dots, you're probably running content where it doesn't really matter if your dots fall off. Otherwise, if you're doing content that actually means something (read: savage, extremes) then you should know the fight well enough that you can anticipate when you'll have to move, and how far you'll have to run, and you can adjust your WM usage accordingly to be most efficient. Otherwise, if your dots are refreshed, and you're not about to fire off a Barrage + Empyrean Arrow, you're not losing anything other than the 30% damage buff for a few seconds by turning off WM and still being able to reapply Straight Shot, Flaming Arrow, or Blunt Arrow for a silence.
    There is NO time you're not attacking as I just pointed out, your dots should never be falling off with iron jaws and we learned from 2.0 that straight shot should NEVER fall off. The rework to bloodletter/rain of death is the reason why you never drop them off as they should be 100% instant recast and they allow you to move and attack, as does using blunt arrow and the critical version of straight shot. If you're letting those fall off and have to remove WM and deal with lack of damage, a 15 second cool down and lockout out of two important skills, just to move, then you're playing the class wrong.
    (1)
    Last edited by Jetstream_Fox; 04-05-2016 at 05:38 PM.

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