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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Adire View Post
    just like how BRD/MCH has to know when it's worth it to stay away from Gauss/WM.
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    (4)

  2. #2
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    My mistake then.

    I'm somewhat new to MCH and BRD, but have been advised by a few people that if I'm finding I'm having to interrupt casts constantly, that it's better to just drop WM/GB.

    I'm mostly playing MCH and so far can see why dropping GB may be beneficial in some situations for that at least.

    I also main BLM now and can say for sure that leaving out Fire IV has been better than trying to DPS with it in some situations.

    BRD may be different though, if its DPS is just so god awful without WM that it's just worth squeaking out casts with it.
    (0)

  3. #3
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Adire View Post
    My mistake then.

    I'm somewhat new to MCH and BRD, but have been advised by a few people that if I'm finding I'm having to interrupt casts constantly, that it's better to just drop WM/GB.

    I'm mostly playing MCH and so far can see why dropping GB may be beneficial in some situations for that at least.

    I also main BLM now and can say for sure that leaving out Fire IV has been better than trying to DPS with it in some situations.

    BRD may be different though, if its DPS is just so god awful without WM that it's just worth squeaking out casts with it.
    There 100% are distinct times to take off your GB as a MCH. Not sure about about BRD, but MCH can save some lost damage in a moving part if Rapid Fire, Slug and Clean are on CD or not procced, or if literally everything is on CD the auto attacks + 1-2-3 outweighs GB 1-2-3.
    (1)

  4. #4
    Player
    Luxea's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Luxea Dawnlight
    World
    Ragnarok
    Main Class
    Bard Lv 60
    I'm fine with the current cooldown. Due to alternating use of Swiftcast and Lightspeed on AST, I'm already doing 360s as a healer unless people are topped off and I can DPS. To lesser extents, I'm able to do the same on WHM and SCH. I can also do 360s on SMN until Dreadwyrm trance...making BLM the only class where Swiftcast is "too long CD".

    When they remove the cast time for BRD and MCH, I may actually support this idea though...til then, it makes no sense why an archer and a gunner has less mobility than 4 caster classes.

    Edit:I'll be kind enough to add, "turning off minuet" doesn't count since this is something that subtracts a significant amount of dps from our expected dps output, whereas no stance switching is necessary for AST, SMN, WHM, SCH to dance around the boss room while performing their primary function (when not DPSing with cleric [healers]).
    (0)
    Last edited by Luxea; 04-05-2016 at 10:34 PM.

  5. #5
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    Not entirely true. There are definitely times when it is perfectly acceptable to turn off WM for movement. Generally, from what I've read, and been told myself, the threshold is somewhere in the 4-second range. If you're moving for longer than that, you're probably moving too much, and if you move less than that, you're OK with just keeping WM up and not attacking.

    If you're doing content where you don't have enough notice for a random AOE that causes you to miss Iron Jaws refreshing your dots, you're probably running content where it doesn't really matter if your dots fall off. Otherwise, if you're doing content that actually means something (read: savage, extremes) then you should know the fight well enough that you can anticipate when you'll have to move, and how far you'll have to run, and you can adjust your WM usage accordingly to be most efficient. Otherwise, if your dots are refreshed, and you're not about to fire off a Barrage + Empyrean Arrow, you're not losing anything other than the 30% damage buff for a few seconds by turning off WM and still being able to reapply Straight Shot, Flaming Arrow, or Blunt Arrow for a silence.

    On Topic: They would have to balance it out not only in PvE, but also in PvP. Swiftcast already reduces the potency of spells cast with it by 50% in PvP, for the shear reason of Flare, (previously). As it is now, since BLMs don't use it for Flare anymore, it's Swift + Sleep (AOE). Reducing the cooldown on Swiftcast means more reliable occurrences of parties being hit with Sleep + Cometeor. That's not something I'm interested in seeing more of, unless they also further reduce the cooldown on Purify. See where this goes?
    (4)
    Last edited by Klamor; 04-05-2016 at 01:13 PM.

  6. #6
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Never, you never take off WM. As much as I hate WM you lose two of the most important skills the class has added.
    That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.

    On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than swiftcast's current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
    (0)
    Last edited by xLucia; 04-05-2016 at 06:24 PM.

  7. #7
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by xLucia View Post
    That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.

    On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than the swiftcast current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
    YoshiP also said WAR was fine in 2.0. YoshiP also said that Egi Glamour is coming soon. YoshiP said many things, not all of them is true.
    (1)

  8. #8
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mosaicex View Post
    YoshiP also said WAR was fine in 2.0. YoshiP also said that Egi Glamour is coming soon. YoshiP said many things, not all of them is true.
    Well you would think the game director knows what hes talking about :P He's on the inside job of the game after all. I do believe it's true that WM was designed that way, there's no reason for yoshi to lie about that. It's just not how it's used in reality :P
    (1)
    Last edited by xLucia; 04-05-2016 at 08:34 PM.

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by xLucia View Post
    Well you would think the game director knows what hes talking about :P
    He knows what he intended the move to be for. He hasn't been that good at predicting how things will actually play out in reality.
    (1)

  10. #10
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by xLucia View Post
    For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
    I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.

    And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

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