My mistake then.
I'm somewhat new to MCH and BRD, but have been advised by a few people that if I'm finding I'm having to interrupt casts constantly, that it's better to just drop WM/GB.
I'm mostly playing MCH and so far can see why dropping GB may be beneficial in some situations for that at least.
I also main BLM now and can say for sure that leaving out Fire IV has been better than trying to DPS with it in some situations.
BRD may be different though, if its DPS is just so god awful without WM that it's just worth squeaking out casts with it.
There 100% are distinct times to take off your GB as a MCH. Not sure about about BRD, but MCH can save some lost damage in a moving part if Rapid Fire, Slug and Clean are on CD or not procced, or if literally everything is on CD the auto attacks + 1-2-3 outweighs GB 1-2-3.My mistake then.
I'm somewhat new to MCH and BRD, but have been advised by a few people that if I'm finding I'm having to interrupt casts constantly, that it's better to just drop WM/GB.
I'm mostly playing MCH and so far can see why dropping GB may be beneficial in some situations for that at least.
I also main BLM now and can say for sure that leaving out Fire IV has been better than trying to DPS with it in some situations.
BRD may be different though, if its DPS is just so god awful without WM that it's just worth squeaking out casts with it.
I'm fine with the current cooldown. Due to alternating use of Swiftcast and Lightspeed on AST, I'm already doing 360s as a healer unless people are topped off and I can DPS. To lesser extents, I'm able to do the same on WHM and SCH. I can also do 360s on SMN until Dreadwyrm trance...making BLM the only class where Swiftcast is "too long CD".
When they remove the cast time for BRD and MCH, I may actually support this idea though...til then, it makes no sense why an archer and a gunner has less mobility than 4 caster classes.
Edit:I'll be kind enough to add, "turning off minuet" doesn't count since this is something that subtracts a significant amount of dps from our expected dps output, whereas no stance switching is necessary for AST, SMN, WHM, SCH to dance around the boss room while performing their primary function (when not DPSing with cleric [healers]).
Last edited by Luxea; 04-05-2016 at 10:34 PM.
Not entirely true. There are definitely times when it is perfectly acceptable to turn off WM for movement. Generally, from what I've read, and been told myself, the threshold is somewhere in the 4-second range. If you're moving for longer than that, you're probably moving too much, and if you move less than that, you're OK with just keeping WM up and not attacking.
If you're doing content where you don't have enough notice for a random AOE that causes you to miss Iron Jaws refreshing your dots, you're probably running content where it doesn't really matter if your dots fall off. Otherwise, if you're doing content that actually means something (read: savage, extremes) then you should know the fight well enough that you can anticipate when you'll have to move, and how far you'll have to run, and you can adjust your WM usage accordingly to be most efficient. Otherwise, if your dots are refreshed, and you're not about to fire off a Barrage + Empyrean Arrow, you're not losing anything other than the 30% damage buff for a few seconds by turning off WM and still being able to reapply Straight Shot, Flaming Arrow, or Blunt Arrow for a silence.
On Topic: They would have to balance it out not only in PvE, but also in PvP. Swiftcast already reduces the potency of spells cast with it by 50% in PvP, for the shear reason of Flare, (previously). As it is now, since BLMs don't use it for Flare anymore, it's Swift + Sleep (AOE). Reducing the cooldown on Swiftcast means more reliable occurrences of parties being hit with Sleep + Cometeor. That's not something I'm interested in seeing more of, unless they also further reduce the cooldown on Purify. See where this goes?
Last edited by Klamor; 04-05-2016 at 01:13 PM.
That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than swiftcast's current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
Last edited by xLucia; 04-05-2016 at 06:24 PM.
YoshiP also said WAR was fine in 2.0. YoshiP also said that Egi Glamour is coming soon. YoshiP said many things, not all of them is true.That's actually not true. Yoshi himself said in one of the live letters than WM was designed to use only when you're stationairy and turn it off when you have to move alot. For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
On topic: I wouldn't mind a shortened CD for swiftcast. More than once I'm in a group where people die more often than the swiftcast current CD would allow :P On the other hand this would probably mean there's going to be a compensation nerf for some classes.
Well you would think the game director knows what hes talking about :P He's on the inside job of the game after all. I do believe it's true that WM was designed that way, there's no reason for yoshi to lie about that. It's just not how it's used in reality :P
Last edited by xLucia; 04-05-2016 at 08:34 PM.
I only turned it off like the first one or two times I was in that boss fight. After that it's all about awareness and positioning and you can play the full fight with it on. After each cast you have a bit of time to move so can always adjust position a bit. You don't need to be running all over the place.For example, the last boss in neverreap needs quite some moving as he goes around with his shield hitting anyone on his way, that would be a moment where ur better off disabling WM so you can run away while still attacking the adds. In movement heavy fights it's more of a DPS loss to leave it on and not being able to attack, than to turn it off for the heavy movement period. I noticed this firsthand on my bard.
And again Feint if you need to move for a gcd or two. No fight has really needed more movement than that so far if properly pre positioned.
(super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
Recruitment code if you are starting out: FTB8JBQ5
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