my main grips about the gatherer is the gp regeneration totally bad... i means with soo many item at gather that use the gp, why force us to use item for go faster instead to put a regen of gp same as the tp and mp out of fight, or if they absolutly want to make use an item, give us the craft and please not gated behind tons of compo rare.

actually for the gathering i have down time of 6 minutes between each gather... it's 6 minutes where i don't play... and when you think that some new player will need to gather the 99 mark for the legend it become almost impossible if you don't play more of 5 at 6 hours per day.

the grind have become absurd... they must try to stop to force us to do only one thing at the time... that not the core of the game, i will never say it enough, but the core of the game is 1 character can do everything if you pours time into it. but right now pours time into it have become too heavy for normal player. they need to adress this.

ohhh i did forget same the gear craft i220 are easier to craft than i180 someone can explain me? i means the item are litterally buy throught eso, while the other still recquire tons of component, i was checking the component for craft this:
http://na.finalfantasyxiv.com/lodest...e/1b44ff75459/
and it recquire more component that are more rare than this:
http://fr.finalfantasyxiv.com/lodest...e/d6c03504d69/

the logique behind the craft recently is dumb, make all hard and rare to gather... the point? because later we will have better gear, nice, but later this sort of stuff will have 0 point to be crafted.

they need to change a few stuff:
- reduce the time of no game by increasing the gp regeneration
- increase the time of the timed node
- and reduce the number of rare item per recipe, because some have simply insane recquirement.