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  1. #11
    Player
    Chirol86's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Ivy Aurelia
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Canadane View Post
    Sprint not only lets you move quickly for better mechanic management, but the TP regen from your sprint actually helps build the LB bar!
    Actually, sprint doesn't build limit break, apparently. I'm almost certain it used to, though. Or we've all been delusional for years. /shrug
    (0)

  2. #12
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RegentP View Post
    Tanks and Range DPS, use a mix of MP/TP skills, but caster only use TP for sprint and since I and a select other would like Melee to use MP.

    Out of fairness what should caster have in TP skills? 1.0 inside is welcome.
    Thamaturge = Concussive Force. Pushes all monsters away from you and stuns them for 2 sec.
    Arcanist = Corporeal Prison. AoE that prevents monsters from leaving the area within.
    Conjuror = Vortex. Pulls all nearby monsters to the selected area and inflicts heavy.

    It's what 1st comes to mind with all of them.
    (0)

  3. #13
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Chirol86 View Post
    Or we've all been delusional for years. /shrug
    Reminds me of how many of us felt with crafting in FFXI. Face east if you're synthing with Fire Crystals bro!
    (1)

  4. #14
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    In XI and 1.0 mages got weaponskills that had various utilities, just damage ones, ones that decrease targets defense/m.defense/evasion, some that inflicted debuffs like blind, some that restored hp/mp. But this was a different system where weaponskills worked more like this games limit break, they took a long time to build especially as a mage. Here it would be kind of broken with the way tp works, you'd have a weaponskill that essentially gives you on demand debuffs or mp restore which would take away from other jobs like brd/mch.

    Maybe one day they can introduce a mage that's kind of like a counterpart to DRK where it has a stance that slowly drains their tp in exchange for a buff that's the only thing I can think they could do with tp that wouldn't be broken or undermine other jobs.
    (0)
    Last edited by Cabalabob; 04-04-2016 at 12:24 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #15
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The TP based caster would be Dancer. The existing casters in the game at the moment are all entirely magic based with no physical training. As such any of the existing casters using TP for anything besides sprinting makes zero sense as they do not train in any skills that use physical exertion or dexterity.

    OP you have some arbitrary obsession with making every job use every resource in the game. They don't have to and they shouldn't because it doesn't make any sense. Some jobs use both resources, some don't. Hell SMN, SCH, WAR and MCH already have a second resource in the form of their job mechanics, they don't need another to worry about.
    (2)

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