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  1. #1
    Player
    Wade's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Wade Tonare
    World
    Lich
    Main Class
    Warrior Lv 70

    Fix Server Time to be actual server time

    Can server time please be based on the actual server time? As in sent as a packet every x seconds to tell the clients "this is the actual server time".

    For those who weren't aware, and from what I can gather, server time is currently calculated client side based on your clock, time zone and possibly location. How do I know this? Well here's one example:

    [11:46][FC]<x> tell me server time
    [11:46][FC]<y> 11:46
    [11:46][FC]<x> why mine doesn*t change
    [11:47][FC]<z> what does it shows?
    [11:47][FC]<x> 10:46

    That's from just now and person x is not the only person. That's the 2nd person in our FC recently with the wrong server time - something that should not be possible.

    I have no idea why server time is not 100% reliable and why it was decided it should be based on local calculations but it needs fixing - it is currently not a 100% reliable way of coordinating time even though it should be.

    On that subject: last tuesdays maintenance was scheduled to finish at 10GMT and it finished at 9GMT (10BST / GMT+1) - GMT is the same as UTC - it doesn't change!

    Here's a great example. All I did was set my time zone ahead two hours and voila!
    This photo was taken at 12:16 UTC (13:16 BST) - the PC clock is right, the game ST thinks it's now 3:16 because I put the time zone forward 2 hours, launched the game then put it back.



    tl;dr: Please make server time universal (lets go with UTC) and send it via packets to the clients so no calculations are done client side.
    (11)
    Last edited by Wade; 04-03-2016 at 09:21 PM.