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  1. #1
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60

    What is the MP bar for on a Melee DPS

    What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.
    (0)

    http://www.twitch.tv/mogul1x

  2. #2
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    There really is no point to it, honestly, if you're not a PLD/WAR using flash, or a DoM class, MP has zero usage at all, it's just kinda there for uniformity, I guess
    (3)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ilitsa View Post
    There really is no point to it, honestly, if you're not a PLD/WAR using flash, or a DoM class, MP has zero usage at all, it's just kinda there for uniformity, I guess
    BRD...

    Besides, some people have fun on the side by not equipping their job stone; having access to some cross-class skills that require MP.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ilitsa View Post
    There really is no point to it, honestly, if you're not a PLD/WAR using flash, or a DoM class, MP has zero usage at all, it's just kinda there for uniformity, I guess
    Bards and Dark Knights would like to have a word with you ;3
    (0)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Cross-class skills for some jobs, and all classes.
    (0)

  6. #6
    Player
    Alberel's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The same question could be asked of why casters have TP bars. The resource bars are for your character, not your job. Everyone has the same resource pools and make use of different ones depending on their current job.
    (7)

  7. #7
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alberel View Post
    The same question could be asked of why casters have TP bars. The resource bars are for your character, not your job. Everyone has the same resource pools and make use of different ones depending on their current job.
    Everybody can use Sprint, which uses TP.
    (16)
    Oooh, shiney...

  8. #8
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    As someone already said, the MP bar is your character's, not your class's. Having a special parameter bar for each class would be purposeless.

    I take Cure on every class up until i can't at level 30, so i get some use from the MP bar before i unlock my job.

    Think of it in lore terms. Everyone has their own Aether, and whether or not they choose to use or build on it is up to them. That MP bar is really a constant reminder that you decided not to use magic, and instead decided to use brute force, and it wants you to feel bad.

    the MP bar silently judges you.
    (13)
    Last edited by Averax; 04-03-2016 at 11:54 AM.

  9. #9
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Averax View Post
    Think of it in lore terms. Everyone has their own Aether, and whether or not they choose to use or build on it is up to them. That MP bar is really a constant reminder that you decided not to use magic, and instead decided to use brute force, and it wants you to feel bad.
    It should be noted that Eorzeans, and really all denizens of Hydaelyn can use aether to augment their physical abilities, regardless of birth. That's how full blooded Garleans like the the various preators we've encountered can keep us with us. It isn't just martial ability.
    (2)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RegentP View Post
    What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.
    MNK used to use it to sustain their 'Fists of <element>', and NIN could easily have gone a route of using MP for its Ninjutsu and needing to use different poisons to drain MP vs. TP/HP, but I can't really see anything as playing into DRG apart from an alternate means of Blood of the Dragon (which would then be massively buffed by Ballad) or its jumps more generally. Or, at least, I can't imagine any other obvious uses. I feel like mana could be used to further manipulate a more flexible version of certain internal mechanics (chi/chakra/greased lightning on PGL/Monk, for instance), but it's not like what we have hasn't been working just fine for the stat systems and distinct job boundaries we have now.

    Quote Originally Posted by Alberel View Post
    The same question could be asked of why casters have TP bars. The resource bars are for your character, not your job. Everyone has the same resource pools and make use of different ones depending on their current job.
    Especially when there's no need for a double full-length sprint in combat. Short of that, one will always regain the whole to 60% of Sprint's duration over the previous Sprint, making the TP restriction irrelevant to casters. I guess the question is simply whether or not your character should be making use of all its resources on every job or not--or, more aptly, whether there's any advantage to doing so, in terms of both raid contribution and smoothing out certain mechanics via a more analog resource (though it would then of course come at additional opportunity cost for mana-spending cross-class skills).
    (0)

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