What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.

What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.
http://www.twitch.tv/mogul1x
There really is no point to it, honestly, if you're not a PLD/WAR using flash, or a DoM class, MP has zero usage at all, it's just kinda there for uniformity, I guess


BRD...
Besides, some people have fun on the side by not equipping their job stone; having access to some cross-class skills that require MP.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}


Cross-class skills for some jobs, and all classes.



The same question could be asked of why casters have TP bars. The resource bars are for your character, not your job. Everyone has the same resource pools and make use of different ones depending on their current job.
Oooh, shiney...
As someone already said, the MP bar is your character's, not your class's. Having a special parameter bar for each class would be purposeless.
I take Cure on every class up until i can't at level 30, so i get some use from the MP bar before i unlock my job.
Think of it in lore terms. Everyone has their own Aether, and whether or not they choose to use or build on it is up to them. That MP bar is really a constant reminder that you decided not to use magic, and instead decided to use brute force, and it wants you to feel bad.
the MP bar silently judges you.
Last edited by Averax; 04-03-2016 at 11:54 AM.


It should be noted that Eorzeans, and really all denizens of Hydaelyn can use aether to augment their physical abilities, regardless of birth. That's how full blooded Garleans like the the various preators we've encountered can keep us with us. It isn't just martial ability.Think of it in lore terms. Everyone has their own Aether, and whether or not they choose to use or build on it is up to them. That MP bar is really a constant reminder that you decided not to use magic, and instead decided to use brute force, and it wants you to feel bad.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
MNK used to use it to sustain their 'Fists of <element>', and NIN could easily have gone a route of using MP for its Ninjutsu and needing to use different poisons to drain MP vs. TP/HP, but I can't really see anything as playing into DRG apart from an alternate means of Blood of the Dragon (which would then be massively buffed by Ballad) or its jumps more generally. Or, at least, I can't imagine any other obvious uses. I feel like mana could be used to further manipulate a more flexible version of certain internal mechanics (chi/chakra/greased lightning on PGL/Monk, for instance), but it's not like what we have hasn't been working just fine for the stat systems and distinct job boundaries we have now.
Especially when there's no need for a double full-length sprint in combat. Short of that, one will always regain the whole to 60% of Sprint's duration over the previous Sprint, making the TP restriction irrelevant to casters. I guess the question is simply whether or not your character should be making use of all its resources on every job or not--or, more aptly, whether there's any advantage to doing so, in terms of both raid contribution and smoothing out certain mechanics via a more analog resource (though it would then of course come at additional opportunity cost for mana-spending cross-class skills).
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