What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.
What should Melee do with MP?, I have a few ideas about how I could incorporate MNK, NIN, and DRG MP usage to 4.0 but what is it you feel these 3 Classes need most.
http://www.twitch.tv/mogul1x
There really is no point to it, honestly, if you're not a PLD/WAR using flash, or a DoM class, MP has zero usage at all, it's just kinda there for uniformity, I guess
Cross-class skills for some jobs, and all classes.
The same question could be asked of why casters have TP bars. The resource bars are for your character, not your job. Everyone has the same resource pools and make use of different ones depending on their current job.
What? You guys never heard of intelligence ninjas? You guys are scrubs.
Oooh, shiney...
As someone already said, the MP bar is your character's, not your class's. Having a special parameter bar for each class would be purposeless.
I take Cure on every class up until i can't at level 30, so i get some use from the MP bar before i unlock my job.
Think of it in lore terms. Everyone has their own Aether, and whether or not they choose to use or build on it is up to them. That MP bar is really a constant reminder that you decided not to use magic, and instead decided to use brute force, and it wants you to feel bad.
the MP bar silently judges you.
Last edited by Averax; 04-03-2016 at 11:54 AM.
Hmmm, link me the lore for this please, i need to do more research,Everyone has their own Aether, and whether or not they choose to use or build on it is up to them.
well my OCD kicks in for MP and I must use all my HUB
http://www.twitch.tv/mogul1x
In addition to what others have mentioned, it's also kind of a holdover from 1.0 where just about everyone had skills that drained MP. Monk's Fist skills for example gradually drained MP while they were active, kind of like BRD songs.
With this character's death, the thread of prophecy remains intact.
I think it's mostly a hold over. I suppose you could argue uniformity, though that's really just among combat classes. Crafters and gatherers get CP and GP instead of MP, while everyone has TP since everyone can at least sprint.
With the class system everyone can use mp (as any combat class -- not job), and yeah 1.0 made use of mp in many more ways than 2.0+. It's funny, one of the first classes I leveled (a bit) was CNJ so that I could have cure, protect, and raise on all future classes while leveling. I thought that would be useful (turns out DPS don't even have enough mp to cast raise unless you meld piety somewhere).
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