I've never seen bouillon cubes as a level reward. I've never seen goblin jigs either, even though they're reported as being possible. I rarely get anything other than crystals or a cack mat drop that will never be used.
I completely agree with you, however, SE said that once Heavensward was introduced it would be unnecessary to level up other classes. That's why so many people are only now discovering that having all crafts to 60 is the way to go due to dependencies.There's your problem. Do yourself a favor and level the others up too. It is the same mini game - add Progress until you are one away from finishing, then add as much Quality as possible, then finish. This has several benefits : you can craft anything they want for scrip, you can craft your own gear rather than buying finished pieces (it's often cheaper), and you will have access to the cross class skills.
I concur its retarded. Scripts should never be part of food requirements. They should be reserved for recipe books, core equipement, etc. You SHOULD NEVER have to do the following just to get a part: gathering things, craft script item, hand in item for points, purchase ingredient > finally make final item.
That is an absolutely idiotic tedious process. Hats off to anyone doing it.
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Look at the history involved here. They said that you would be able to craft without leveling the other classes up, and gave the Specialist System, and its actions, as the means by which to do so.
The same Specialist System that was so universally rejected that with 3.1 they introduced Specialist-Only recipes in order to try to justify its existence. People really (and, in my opinion, inexplicably) love the additional restriction on what you can and cannot craft, though the Specialist-Only recipe restriction does nothing at all to address the stated purpose of the Specialist System.
The only realistic way that the Specialist System can truly allow a Mono-Crafter to compete with an Omni-Crafter would be for them to scrap the Specialist moves, and instead provide all 21 of the other 7 classes' 15, 37, and 50 cross class moves. Until they implement such a thing (which I doubt they will ever do), the Mono-Crafter needs to have significantly inflated stats compared to the Omni-Crafter in order to get somewhat close to what the Omni-Crafter can do, using the Specialist moves rather than the cross class moves.
Man I sold a bunch of goblin jigs that way back in the early 3.0 days.
That's why I agreed with you! They said it would be possible but in reality it was something that they didn't achieve, but still hinted they had, via the Specialist system. I'm 57+ on all my crafts but haven't used a single Soul of the Crafter Stone because it's pretty much pointless unless there's one specific craft job that you *need* to have access to the Specialist recipes for. We all assume now, due to precedent, that this patch's locked recipes could be unlocked in the next patch so it's not essential to Specialise just yet for many.
I've always recommended to people learning to craft that 8@50/60 is the way to go (depending on if they are playing ARR or HW) because the cross-craft skills are just too valuable.
We're definitely singing the same song on this one & I definitely recognise your utter brilliance in the crafting community (that's *not* sarcasm BTW!).
Culf
It's definitely worth it to specialize with how good the 3 star crafts are >.> except for CUL clearly, hence the topic...and specialist actions are okay for everyone, not just single crafters.
But this is rather off topic.
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