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  1. #21
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Iromi View Post
    The only "healing" I did on SMN was in EXP PT. in end game it was always damage, damage, damage. I played with JP/NA mix and we did a lot of world firsts and fought all the hard stuff. Bringing a SMN to heal in end game was a very mediocre thing to do..
    That's kind of the thing, though. You have a job that was used as a poor-man's healer for most of its life. The worst part was that no one expected SMN to do anything other than healbot until the lv70 Blood Pacts came in. Of course, that still leaves levels 1-69...
    The main focus is the upkeep of dots, trance and what not.
    If we're talking about SMN mechanics, I think the focus should really be on Dreadwyrm Trance. I remember people were celebrating when that was revealed and saying "omg i get to become bahamut" instead of asking "wait, where are the pet abilities I thought I was getting with the expansion?".
    Quote Originally Posted by DragonFlyy View Post
    Unfortunately, lore must always take a back seat to mechanics, otherwise there would be some horribly over powered classes. Such as summoner, could you imagine how weak an egi would be to allow all three or more summoned at once. Unless you want people to be able to one shot a boss without a party.
    Not necessarily. Temp summons would be one way to do it. Say, you summon Ravana-egi to auto attack the mob for 15 seconds, and upon hitting the 15 second mark it does an egi version of Chandrahas (that deals reasonable damage) and then vanishes. And there's nothing that prevents temp summons from being more fragile than egis.
    (4)
    Last edited by Duelle; 04-04-2016 at 09:29 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)