Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Traditional Summoner where summons are just excuses for really big effect spells and nothing stays around?
    (7)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by jomoru View Post
    Traditional Summoner where summons are just excuses for really big effect spells and nothing stays around?
    This.

    It's sad people have to be constantly reminded of what summons in FF games were really like.

    That said, here. If you're up for a read, I tried to make SMN even more like WoW warlocks. And it turned out into even more of a summoner as a result. >.>
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by jomoru View Post
    Traditional Summoner where summons are just excuses for really big effect spells and nothing stays around?
    Everyone knows traditional summoner is FFXI summoner. Nevermind that Rydia was a BLM, or that Garnet, Eiko, and Yuna were your healers. It's all about FFXI's version. The job is not allowed to change from game to game.
    (5)

  4. #4
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by AnaviAnael View Post
    Everyone knows traditional summoner is FFXI summoner. Nevermind that Rydia was a BLM, or that Garnet, Eiko, and Yuna were your healers. It's all about FFXI's version. The job is not allowed to change from game to game.
    In FFXI everyone had subjobs... summoner there wasn't a pure summoner either, they could sub with whm or blm. Also FFV had summoners and a job system.
    (5)

  5. #5
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lillia View Post
    In FFXI everyone had subjobs... summoner there wasn't a pure summoner either, they could sub with whm or blm. Also FFV had summoners and a job system.
    I'd actually say more often than not in XI your summoner was your healer lol. Summoner is allowed to be varied in playstyle from game to game. I find the whole "traditional summoner" notion to be very silly.
    (4)

  6. #6
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by AnaviAnael View Post
    I'd actually say more often than not in XI your summoner was your healer lol. Summoner is allowed to be varied in playstyle from game to game. I find the whole "traditional summoner" notion to be very silly.
    Yeah, I mean theres a lot of non-traditional things varied in a few FFs. I think the way SMN is here suits it but I definitely cannot wait for the pet glams.
    (1)

  7. #7
    Player
    TorenShudoe's Avatar
    Join Date
    Apr 2016
    Location
    New Gridania
    Posts
    4
    Character
    Torexia Shudoe
    World
    Famfrit
    Main Class
    Black Mage Lv 50
    I had this conversation with friend of mine the other day. Basically, THM gets fire, ice, and lightning spells and CNJ gets earth, wind, and water spells. So make a hybrid class that combines the two so you can use all elemental spells for one class.
    (1)
    There can be no order without chaos. No light without darkness.

  8. #8
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TorenShudoe View Post
    I had this conversation with friend of mine the other day. Basically, THM gets fire, ice, and lightning spells and CNJ gets earth, wind, and water spells. So make a hybrid class that combines the two so you can use all elemental spells for one class.
    Your thinking Redmage I would assume, but lets not start that mess. xD

    Wouldn't argue honestly if Summoner got changed to a new class completely to recreate summoner. I kinda expected them to have big cast times to summon for a big hit or maybe even akin to Yuna in Dissidia.
    (0)

  9. #9
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by jomoru View Post
    Traditional Summoner where summons are just excuses for really big effect spells and nothing stays around?
    Yes.

    Please.

    I love blm because of the big windup and big payoff. Hitting 60 just made it better. Huge charge times with huge animations would be a way more satisfying than stealing a completely unrelated class and calling it summoner. The fantasy of every other FF class is met in this game, but summoner is just boring.
    (1)