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  1. #11
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by jomoru View Post
    Traditional Summoner where summons are just excuses for really big effect spells and nothing stays around?
    Yes.

    Please.

    I love blm because of the big windup and big payoff. Hitting 60 just made it better. Huge charge times with huge animations would be a way more satisfying than stealing a completely unrelated class and calling it summoner. The fantasy of every other FF class is met in this game, but summoner is just boring.
    (1)

  2. #12
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    How about a Traditional Summoner as in a Summoner who can summon almost all existing "Summons" and where every Summon is unique in some way...
    just saying....

    I don't mind if they're small, I just want them to be more meaningful than they are now...

    Also, lore is just an excuse since it's only mentioned in the Summoner questline
    and if they're constantly draining us even when not active then why wouldn't we be able to use them all at the same time.
    #plothole
    (0)

  3. #13
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60


    SMN is fine. What you envision as FF's "traditional" SMN would simply not work here.

    What we should really do, is make this class like a true summoner. Draw lines in the ground, incantations, blood sacrifices etc. Here's a simple guide:

    (4)
    Last edited by Alistaire; 04-03-2016 at 12:55 PM.

  4. #14
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Warlyx View Post
    if only the summoner........COMMANDED the pet to do all the work , instead of the summoner casting spells....kinda like enkindle but with 75% of the spells... u know summoner summon things to do the work for him/her....u are there to help, no the other way around , u can heal it , buff it to do more dmg ...the summon should do 80% of the dmg and smn 20%...

    if SE implements BST i hope is has more synergy with the beast .....
    Most smn's I know completely micromanage their Egi's skills, very little is left to "the pet just doing it's thing", same with most sch's that I know


    Quote Originally Posted by Xaeth View Post
    HAlso, lore is just an excuse since it's only mentioned in the Summoner questline
    and if they're constantly draining us even when not active then why wouldn't we be able to use them all at the same time.
    #plothole
    All living things have a finite amount of aether. the amount that would be consumed doing that, would kill us. It's why we can't summon a Ramuh egi at the moment, the tax it took on us was too much with the other two egis. Dreadwyrm stance is a "workaround" for them because what it's doing is charging our aether to match the dreadwyrm's aether that's around us in small doses after the calamity, giving us moments of power boost, which is also taxing on us but on a far lesser scale than materializing a shard of the primal itself. Lore isn't just an excuse, you just don't like it. And of course it's mentioned in the summoner questline, it's summoner lore.
    (5)
    Last edited by Ilitsa; 04-03-2016 at 01:11 PM.

  5. #15
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I loved xi summoner. It took effort to get all the primals and the class had alot of summons and interesting abilities. Endgame summoners could keep diabolos or fenrir out full time and even have a 1tic refresh. All the -seconds on bloodpact.. i had mine down to 43 seconds when i quit believe.
    Main reason i loved summoner on ffxi was i was summoning somthing that looked very strong and dangerous not summoning the equivalent of a pokemon like in ffxiv. I also didnt feel like a blackmage with a pet that required no interaction like this games summoner. This games summoner is a joke. I know people enjoy it though so whatever. Keep doting and spamming ruin if thats your shtick for summoner. I refuse to do anything that boring. In memory of how fun ffxi summoner was.
    (3)

  6. #16
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mycow8me View Post
    I loved xi summoner. It took effort to get all the primals and the class had alot of summons and interesting abilities. Endgame summoners could keep diabolos or fenrir out full time and even have a 1tic refresh. All the -seconds on bloodpact.. i had mine down to 43 seconds when i quit believe.
    Main reason i loved summoner on ffxi was i was summoning somthing that looked very strong and dangerous not summoning the equivalent of a pokemon like in ffxiv. I also didnt feel like a blackmage with a pet that required no interaction like this games summoner. This games summoner is a joke. I know people enjoy it though so whatever. Keep doting and spamming ruin if thats your shtick for summoner. I refuse to do anything that boring. In memory of how fun ffxi summoner was.
    I envy you. Endgame SMN with the people I played with was "Stand there and heal," or "Use Aerial Armor because this is before tanks knew how good /nin was," or more likely "Go change jobs."
    (0)

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alistaire View Post


    SMN is fine. What you envision as FF's "traditional" SMN would simply not work here.

    What we should really do, is make this class like a true summoner. Draw lines in the ground, incantations, blood sacrifices etc. Here's a simple guide:

    That actually makes a little bit of sense. Arcanists are known for using symbols and mathematical formulas for their magics, but somehow I doubt this will be able to be worked in the game mechanics
    (2)

  8. #18
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    I'm not sure you understood what I said...
    Currently in the lore they've defined it so that egis constantly take a toll on our aether whether or not we currently have them out. Using that logic, we should be able to have two or three different egi out at the same time since they're draining me at the same rate anyway. So my point was that they introduced a plot hole by defining summoning in that way.
    The fact that we originally we're going to get more egis but they changed their mind means that lore is just up to the whim of the developers and in the end it's just game design. I just think it's bad game design since it doesn't portray the image of a classic Summoner the way the other jobs portray their origins...
    (1)

  9. #19
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Xaeth View Post
    I'm not sure you understood what I said...
    Currently in the lore they've defined it so that egis constantly take a toll on our aether whether or not we currently have them out. Using that logic, we should be able to have two or three different egi out at the same time since they're draining me at the same rate anyway. So my point was that they introduced a plot hole by defining summoning in that way.
    The fact that we originally we're going to get more egis but they changed their mind means that lore is just up to the whim of the developers and in the end it's just game design. I just think it's bad game design since it doesn't portray the image of a classic Summoner the way the other jobs portray their origins...
    I understood perfectly, and counter argued it in as simple terms as possible. There is no "classic summoner" portayal, as they have been different from one another so many times. Is Rydia the "classic"? Is the FF3 job class "classic"?, FFT? FFX? FF7? FF8? They're ALL fundamentally different in some way or another, with FF9 (Dagger/Garnet and Eiko) being the closest to a repeat of FF4's, in a way. What you might mean to say is it doesn't portray the FFXI summoner class, which is perfectly fine, that doesn't mean it's "bad" or any "less" of a summoner. FFXIV's Summoner actually reminds me of Yuna's summoning, just you know, not obnoxious. Giant summons that stay out permanently are great in a single-player game. It's ugly in an MMO when you'd have 20 of them out all together.
    (5)
    Last edited by Ilitsa; 04-04-2016 at 04:06 AM.

  10. #20
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Xaeth View Post
    I'm not sure you understood what I said...
    Currently in the lore they've defined it so that egis constantly take a toll on our aether whether or not we currently have them out. Using that logic, we should be able to have two or three different egi out at the same time since they're draining me at the same rate anyway. So my point was that they introduced a plot hole by defining summoning in that way.
    The fact that we originally we're going to get more egis but they changed their mind means that lore is just up to the whim of the developers and in the end it's just game design. I just think it's bad game design since it doesn't portray the image of a classic Summoner the way the other jobs portray their origins...
    Here we go again, the "you disagree with me so you must not understand" argument. You should have a look at the link in my sig.

    Quote Originally Posted by Morningstar1337 View Post
    That actually makes a little bit of sense. Arcanists are known for using symbols and mathematical formulas for their magics, but somehow I doubt this will be able to be worked in the game mechanics
    Nah, would be no problem. And in addition to that we should have some kind of a mechanic where the summoner gets eaten by a demon if they do one incorrectly, like the Rabbit for NIN but more serious.
    (0)
    Last edited by Alistaire; 04-04-2016 at 02:33 PM.

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