Let me preface this by saying that this is by no means my first MMO, I have been playing them on and off since Diablo 2, and have tried out a good deal, if not most, of the "big" titles out there in the MMO world at the moment, (excluding ESO and a few others I'm sure). And yes, before you say "well thats just how all MMO's are", I'm well aware. I also think this game is pretty darn great, my friend and I had a lot of fun up until max level and realizing the um...pattern. However, my issue lies not with the overall power curve and gear progression, but with the absolutely mechanical, procedural, numerical way in which SE presents it, or more to the point, how they do absolutely nothing at all to disguise this simplistic design. This isn't just a whine thread, I have a serious question here, just give me a minute with a bit more exposition.
In almost every game, when new content is released, it doesn't happen on a set schedule, nor does it follow some pattern of previously implemented content. If it does, its done so in a way that it isn't blatantly obvious to the point where we are able to make predictions (pretty accurate ones from what i've seen) on what will be implemented next, which kind of undermines any content we know is going to be rendered outdated in the near future...We're left to just sit and say 'well it will be a while before this is outdated, i guess i can afford to pentameld". A bit absurd, no? Of course we all expect power curves, more powerful gear to come along, but we dont exactly say to ourselves its okay to spend months farming this, if it'll be junk by the time we get it all. I, for one, have just gotten into end-game gathering/crafting, working on red scrips, then i see that in 3.3 there will be new (cant remember which) gear, for red scrips. AND there is a cap on red scrips, (not tokens ofc, but dont get me started on redundant currencies, thats another whole wall of text). So wow, that entire portion of the game is pretty much up in the air for me at this point, I can farm red scrips just fine at the moment, so why would I want to spend any on anything if new gear is coming? Right there SE is just undermining its own content, but in reality they shouldn't be screwing people over by blatantly power-curbing items with new gear on a set schedule....let people be the best for a while, introduce new content for the best, not just stuff the best has to bust their ass to regain their title as "BiS" or whatever.. Okay, as I promised, here is my question...
How do you guys justify playing a game in which there is *multiple* tiers of absolutely useless gear (i'm looking at everything with a level 50 requirement that isn't either easily obtainable as a drop/level 50 white crafts, ie. all the i70 and i90 stuff, which is more difficult to get than the Ironworks gear, and also i190 and i200 stuff from a1-4 and VA). Maybe I played a bit differently than others, and I will admit I only spent eso's on one class past level 50, but I had *way* better than i190 gear by the time I finally got to do A1-4 normal, and the Void Ark gear is comparable to the eso gear(which I had by the time I bothered to do VA, with very little grinding), except it can't be upgraded. Besides all this, there is still another whole tier of gear (lore) that has the SAME level requirement as all this other junk. What we are left with is people just sitting there in max ilvl gear *waiting* for NEW content to be released, repeating same raids over and over to farm the current patches gear, and by the time they are done, new patch has dropped, and hooray, we finally have all that old patch gear to meet ilvl for new patch gear to immediately repeat the cycle.
I really, honestly, earnestly, am asking you, as an MMO lover.....is this where we are at with MMOs now? Just a constant flux of new currencies/gear/copy-pasted raids with new textures on walls/mobs every couple of months? I mean I've only been here a few months, but its baffling to me how people are able to literally predict what next patches content will be. Like we all knew relic would get an upgrade in 3.25, so its just a simple paradigm shift to "okay now lets all do relic stuffs". It feels absurdly plastic and monotonous. No other MMO I have played in my 12+ years of playing them has ever had such a formulaic approach to gear progression, to the point where they literally put NUMBERS on the gear, just to say "oh this new gear we just made is 10 points better than what you hvae now, better go 'n' get it!". Its a slap in the face to anyone who wants to actually have some customization with their characters. Remember when Final Fantasy had character customization? Remember the skill-sphere on FFX?..I know this isn't entirely feasible in an MMORPG, but ffs. linear gear progression with just new and new raids that outmode the old ones (to the point where you have to tie in CT with new content just to feign some relevance) is just bad game design. Please help me understand how I'm wrong about this, because I know a friggin zillion people play this shit. You can't all be this careless about game design?