don't get me wrong, the idea behind allows the people to buy craft material throught eso is nice, sadly, they haven't touched the recquirement of the i180 crafted gear, when you see that the i220 recquire the dissolvent 1, when the i180 recquire the 2 is stupid...
most of the crafting in HW is a mess, the progression from 50-60 is bad in many way, a lot of timed material for a progression craft that will mostly not be used for long. the add of the dissolvent was a bad idea too, since they have notice that the alchemist was one of the less desirable craft they have try to push it into every craft, instead to work on them own forte.... the potion, why not rework this freaking useless system. all the potion when you reach i200+ are simply garbage that have almost no impact and interest. that where it was better to work on.
the overuse of timed node and rare was idiot too in the progression, what the point? make it long because the expert of ARR was doing this, but that a freaking progression craft. i will not talk about the legend book and the 99 item recquirement or the favor system, all this system are simply garbarge used for what? limite the progression of the crafter, what it did give us? some stuff at price that are simply insane. only a very small part of the playerbase can afford to purchase stuff crafted...
and i want to point out the gp regeneration that a total bullshit, all it serve it force phase of non gaming! we don't pay a sub for not playing! they really need to stop to limitate the time we can gather or craft it's pain... and instead to make more fluid the market it do kill it. nice jobs.
ps: i use a lot of time stupid and idiot in my message because it's my feeling, everything in the craft/gathering are timed, meaning any new player reaching 60 now, can't catch back in anyway.... because they can't go over the timed part. they are screw from the start, it's nice to think that it must be hard to get some stuff, i will have prefer that it was hard to craft, than gather the stuff for craft. sadly it's not how SE think and we did end with one of the worst craft/gather token system ever, when the craft and the gathering have a potential to become the best. they simply don't understand how it work and do massive error since the start of HW