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  1. #1
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    I must be weird....I enjoy the red scrips. Not to say you don't have a point. I just enjoy doing them.
    (0)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Red scripts were a away to make materials rare, incredibily rare, to a point, even now being dungeon dropped they still rare! rare enough to be, at least on my server, more expensive than ever before EVEN after being dropped in dungeons. Why? Cuz there isn`t really a demand for them, and most crafters in need of them, either get them by themselves or ask a friend who wants to earn some extra gil and has a few favors arround.

    Sometimes idk what is SE thinking. This whole expansion for crafting has been a disaster from every point of view possible. The breach between rich and poor has only growth larger, exponentially larger, the abysmal level of grind and time required to get into crafting has become basically a discrimination rule against new players wanting to participate in increasingly smaller and controlled by a few markets. There is basically no room anymore, i would love to say the new raiding crafting gear is a good addition that revitalized crafting... And it would have been, if not only a few were able to actually craft the damned things.

    Not to mention, materials are so unnecesarily rare/expensive, and the time requiered to craft 2 star crafting gear so long, that is honestly, unless you were on the top of the wave at the point of implementation with several hundred millions to back you up, a real economical suicide.

    For me, crafting has become in near dead content, went from HC to MC crafting for time issues and the horrid script system, and the requirement of gathering... No, i just couldn`t do it anymore, even if i probably have resources enough.

    If this is how things are gonna be for crafting, well, congratulations SE, you are officially the mayor supporter of RMT activity and wealth concentration of this game economy. Because thats the goal right...?
    (8)

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    In ARR, this game had the best crafting system I had ever seen in an MMO—I enjoyed it so much that despite not having a main class (I always play rogue-types, and ARR didn't have Rogue/Ninja until 2.4), ALC was my first level 50 class, and I was happy that it was.

    All through ARR, I loved crafting. I loved the way the progression worked at my own pace, separate from the weekly timers and caps for my combat classes—it was something I could do at my own pace. Sometimes that meant I didn't craft for a week, and other times, it meant I sat down for hours on end, because that's what was fun for me at the time. I did all of it, and participated in high-end crafting for every tier.

    Red Scrips (and all of the crafting changes in HW in general) changed, and ruined, just about everything I loved about crafting. It's to the point now where I almost never craft, when I used to do so every day. While I've kept up with the minimums to craft high-end items, I've pretty much never done so (except for a brief period during 3.1) because the system has just stopped being fun.

    I know the developers aren't likely to remove Scrips in 3.x, but I very much hope that they consider a new design direction that is more like the ARR one for future expansions.
    (7)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alahra View Post
    snip
    Justifiably, devs tend to be afraid of content becoming stale or boring. Thus they end up trying different approaches to it. While scrips ultimately became seen as more of a burden, it didn't have to. They, as always, implemented it wrong. Too many restrictions and time based activities that pertains to not just crafting, but gathering too. So for many of us that do both, it's double the displeasure, meaning it just amplifies the dislike far more. To begin with, they treated it far too much like combat progression gates, which it NEVER should have been. Some restriction is fine, but they just added so many in small doses that it just ended up snowballing into what feels like an avalanche.

    Truth be told, if you were to keep doing crafting in the same fashion as it was all throughout ARR, you'd probably be hitting the same feeling you did with scrips soon, if not already, even if they didn't introduce such a system. They really did need to do something to change it up a little, but more or less failed unfortunately. It's important to remember as well that it's not just crafting/gathering that affects why you lose interest in something. Ignoring variables outside of the game, it's the negativity of any form of content that chips away at the game. They tend to fail or make mistakes in so many ways that it reaches a point where you just throw up your hands and walk away (figuratively... maybe literally?).

    One huge critique that I have about the team is that they always look towards the future of the game, rarely ever looking at what they can do for it now. Some would say that's the best way to do it or that that means they care, and to some extent I agree, but that's very shortsighted, ironically. Yeah, they take criticism about things towards future content, but they rarely bother to seriously fix what's currently there until far FAR into the future, if ever at all. So just like the crafting/gathering limitations that 3.0 introduced was piling up, so too does all the existing problems as they continue to add new content with its own problems to add on.

    QoL problems, such as a need for player controlled chat filters for RMT, has long been an issue with zero... ZERO reason to hope for some sort of remedy in the future. Not exactly a big deal by itself, but tag on all the other issues we have with no fix in sight, and you have that exact snowball effect mentioned. Quite the coincidence that there's multiple ways we can deduce a repeat of history as time goes on.
    (1)

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