Quote Originally Posted by Cherub View Post
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I think what Koltik meant by that was there was a detriment to every class inside PVP. Melee couldn't reliably position, Ranged couldn't reliably turret, and Healers couldn't reliably cast a heal at all times. In a way having a detriment to your job choice is in a way somewhat balanced, the detriment to casters was just a bit too high at the time.(Especially for Black mage)


Where as now the only thing true in that statement is that a Melee can't reliably position all the time, and for a job like Ninja this can make a valuable tool like Trick attack much harder to use.

It's definitely a lot harder to interrupt casts without having CD's up to do so now. If they were as easy to interrupt Dark Knight might not be as bad as it currently is.

In most cases you're correct a lost positional isn't the end of the world for us Melee players, however in the case of Ninja specifically it can cause issues with their burst kit.

In the same vein a gained positional (outside of maybe bootshine in the proper form, which requires the proper form outside of perfect balance) might not be such a huge deal either. The only class where positional requirements can actually make your burst harder to do is Ninja as far as I know, and they would benefit directly from a buff like this, where as Monk and Dragoon could either need to be toned down or would function more or less the same as they do now.

I'm not saying they definitely should buff melee in general but it is the only role that still retains its original detriment from the start of Wolves Den.