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  1. #1
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Koltik View Post
    Back in the good old days casters were interrupted from every hit, bards and machinists couldn't do max damage unless they stayed at a magical range, and melee dps couldn't get positional bonuses without being...well..in position. This was balanced well.
    Yea, no. Allowing everyone to break a cast by a mere auto attack isn't balanced. It's retarded. There is a difference between being utterly useless deadweight who does 0 DPS because of a MNK's auto attack and DPS actually doing DPS even if the potency is lowered by 40 potency.
    Being able to cast for 15 seconds freely every 3 minutes is not balanced, even more so when a piece of flying paper still interrupts you within those 15 seconds.
    Can't believe when a melee is asking for more nerfs on ranged and buffs on melees...smh
    (0)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cherub View Post
    snip
    I think what Koltik meant by that was there was a detriment to every class inside PVP. Melee couldn't reliably position, Ranged couldn't reliably turret, and Healers couldn't reliably cast a heal at all times. In a way having a detriment to your job choice is in a way somewhat balanced, the detriment to casters was just a bit too high at the time.(Especially for Black mage)


    Where as now the only thing true in that statement is that a Melee can't reliably position all the time, and for a job like Ninja this can make a valuable tool like Trick attack much harder to use.

    It's definitely a lot harder to interrupt casts without having CD's up to do so now. If they were as easy to interrupt Dark Knight might not be as bad as it currently is.

    In most cases you're correct a lost positional isn't the end of the world for us Melee players, however in the case of Ninja specifically it can cause issues with their burst kit.

    In the same vein a gained positional (outside of maybe bootshine in the proper form, which requires the proper form outside of perfect balance) might not be such a huge deal either. The only class where positional requirements can actually make your burst harder to do is Ninja as far as I know, and they would benefit directly from a buff like this, where as Monk and Dragoon could either need to be toned down or would function more or less the same as they do now.

    I'm not saying they definitely should buff melee in general but it is the only role that still retains its original detriment from the start of Wolves Den.
    (5)

  3. #3
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Cynric View Post
    Exactly
    Thanks for making my job easy. This is exactly what I was getting at.
    (0)