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  1. #1
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    They already buffed Monk and NIN for absolutely no reason last patch lol. Like honestly that monk buff was not needed at all. Can I get a 60 second recast buff on my impulse rush as dragoon since we handing out free buffs anyway?
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dimitrii View Post
    They already buffed Monk and NIN for absolutely no reason last patch lol. Like honestly that monk buff was not needed at all. Can I get a 60 second recast buff on my impulse rush as dragoon since we handing out free buffs anyway?
    I'm honestly pretty happy with those changes, apart from Somersault having zero need for a potency increase, and Far Shot's fix being as unimaginative as ever. I thought Somersault's direct damage would be nerfed to make up for the reduced cooldown. I also can't imagine the potency bonus on Tar Pit being worth much of anything. I'd much rather have seen it leave an actual heavying Tar Pit in addition to the original, duration-ed AoE status debuff hit. Cut the potency and make it a 50/100% absorb, if needed. Make Carnal Chill start at 20% (III->30%), but deal half effect to additional AoE hits. Expand radius to 7y. Now you've got some real DRK utility. ...Maybe too much, actually...

    The only real low blow the patches have seemed to deal so far was the change of 15% HP necessary to interrupt. I'd be fine with that if only it didn't mean that quick-hitting classes, scoring say 12% HP every second, couldn't interrupt a thing. There needs to at least be some sort of roll-over, so that our AAs and unpeaked damage doesn't go utterly to waste. That said, the Summoner nerf was a bit overkill. Especially for so long as they can be hard-countered by Monk (even easier now with Somersault's buff).

    On topic, though, I'm fine with melee positional requirements. I deal enough damage despite them, and a fair bit more once an enemy gets lazy and stops spinning and jumping around like a glitchy hare. Or at least I did when I could actually AA one caster, weaponskill another, and oGCD a third within range to keep myself or their target alive through interruption. Even with any changes to interruption, I'd probably be doing only a third of that tops, likely with a much reduced skill ceiling/payoff.
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    Last edited by Shurrikhan; 04-01-2016 at 01:04 AM.