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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by kisada View Post
    thanks. and yeah you're right, even 8 lines would still be pretty hectic.
    i'd rather 8 lines, than 8 stupid ass wyverns blocking my view
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #2
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I love this idea! Put it in SE nao!
    (0)

  3. #3
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I am all for improved targeting, but please be realistic with these lines.

    They would be going all over the place.

    Unit Frames in other games (not just WoW) have special frames called "Player's Target," "Enemy Target," "Target of Target."

    Theses show up in small resizeable boxes that show who your party members are attacking, what that mob has targeted, or in general the "target of your mob."

    Furthermore, highlighting a name in the unit frames to a special color (maybe red) is a better way to indicate this person has aggro rather than having this awful target line going everywhere.

    Not only would these target lines create unnecessary lag, but they would be pretty distracting for something that could be implemented far easier via unit frames.

    If these lines do get implemented, please allow turning them off.

    A big no to this target-line idea. It works for single player games, not MMOs.
    (1)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Reinheart's translated LIVE letter #2 indicates they're going to have target of target frames in the new UI, so I guess this has already been addressed.
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    BTW according to the translated pics shown on Thursday from the Live letter 2, you can see what player the enemy is targeting.

    It's definately a step in the right direction and with any luck players will be able to make addon that function in this way if SE allow us to use overlay graphics as part of addons.

    I would only want to see lines from me to what im targeting and lines from the enemy to what its targeting.

    Agree that AoE range display would also be a nice feature which could be turned on and off and think there was a previous thread about that.

    Edit:- Yoshi mentioned that it could be possible with addons to make different characters flash different colours depending on whos being targeted or who has the most hate etc, which is kind of similar to what is being asked for here.
    (0)
    Last edited by Jinko; 11-05-2011 at 11:06 PM.

  6. #6
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I don't see how adding a graphical line would add performance lag or server lag. The data's already there anyway, and it's a simple line. If you recall back to XII, the lines would only appear when a change occurred to the unit's target, and then quickly melt away. It didn't ruin immersion or anything. And if the PS2 can do it, XIV can do it. Visually, I like it better than what WoW had to offer.
    (1)

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