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  1. #11
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Targeting lines could be very useful. However, having multiple customization options would be necessary to prevent them from being overwhelming. IIRC max pt size is still 15. Having 15 individual lines moving all over the place would be immensely distracting.

    Options that have them off/on when you target other players/monsters, off/on when other players target other players/monsters, off/on when they only target you, off/on entirely, etc. would all be necessary to adjust to each player's specific needs. Additionally, players should have the option of allowing which specific player's lines they wish to see. Maybe i don't need to see what my party's conjurer is targeting, but maybe i do want to see what my party's tank is locking onto.



    All that said, the game should seek to maximize their usefulness if they're implemented. One of the issues this game currently has is that it's difficult to determine the proper casting distance between yourself and your target. It's easy to feel like you're close enough to cast cure on a party member when you're really off by a few steps. IMO this is huge hassle and even makes it a problem for people wishing to stay out of aoe monster range while still wanting to target pt members.

    Targeting lines could easily absolve that issue by either having a different thickness (for example, a faded line connecting to your target when too far away but bright and bold when within casting distance) or by using arrows that merge into a single line the closer you get. For example, if someone was 10 steps away from casting distance, the targeting line might look like -> -> -> -> but as the player moves closer it solidifies into --->-> and at proper casting distance the line would just be solid and bold.

    Finally, since it's in the same discussion as FFXII targeting, i think that aoe spheres should be added to the game. Having an aoe sphere of what will be affected by your spells would help players a great deal by letting them know exactly where they need to cast for maximum effect.

    I think adding lines and spheres would serve the players well by adding to ease of use and by allowing players to make more accurate decisions while playing. Adding features like these would continue to help smooth out gameplay and make battles more about fighting the monster, and less about fighting the interface.
    (2)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    that would be great actually. And it'd be optional~
    (0)

  3. #13
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    +1 to OP wanted this in FFXI after playing FFXII and still think it's good idea.

    Just need to make sure there is option to turn on/off for those that hates all these extra UI
    (1)

  4. #14
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lockes_Thadern View Post
    Hopefully there will be something similar to that. Parties I've been in tend to attack the wrong target and e'eryone gets killed because no one knew who to start off with and e'eryone is rushing.
    /assist would work just the same.
    (1)
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  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zenaku View Post
    /assist would work just the same.
    Yea assist would work but its not as user friendly and there is no visual to see whats happening on screen.
    (0)

  6. #16
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Since they're totally redoing the UI, a Target of Target frame could be doable. Make your main tank's target your ToT window and viola. I like your idea, I just think the lines might be a little distracting. That and someone's bound to bring up the "I" word. Hint: it ends in mmersion.
    (1)

  7. #17
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kisada View Post
    Targeting lines could be very useful. However, having multiple customization options would be necessary to prevent them from being overwhelming. IIRC max pt size is still 15. Having 15 individual lines moving all over the place would be immensely distracting.
    You bring up some excellent points, I didn't quote them here, because I didn't want to make this too long. Anyway, yes, I loved your ideas that you added to this discussion. As for the max party size it's now 8, but that can still be too busy.

    As a mage I liked the spheres idea, or AOE really, it helps when casting. And I liked the idea of the line being thin if the target is out of rage for the attack.

    As with all posts, yes, this would have to be optional, and the settings listed in kisada's post were spot on. Hopefully the dev team at SE can see this and ether respond or surprise me... That's always welcome.
    (1)
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  8. #18
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    thanks. and yeah you're right, even 8 lines would still be pretty hectic.
    (1)

  9. #19
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by kisada View Post
    thanks. and yeah you're right, even 8 lines would still be pretty hectic.
    i'd rather 8 lines, than 8 stupid ass wyverns blocking my view
    (0)
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  10. #20
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I love this idea! Put it in SE nao!
    (0)

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