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  1. #51
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FallenWings View Post
    It has the peculiar application of multiplying hate generation further which is highly valuable for a DRK. The ability to generate more aggro in their tank stance means they don't have to do it later and can stay offgrit longer and do more Syphon Strike combos.

    It's essentially a poor man's Unchained.

    Unchained is a godly skill because people don't realize it's not just 33% more damage but 33% more aggro ontop of Tank stance multiplier.

    Inadvertently, this is also why Sword Oath is rubbish. It doesn't have that x% effect of multiplying the aggro generation.
    And that is why and one reason I now play and am leveling Warrior. Seeing literally the same numbers as my Dark Knight at level 59 with a weapon that does almost 25 less base damage... and being able to KEEP up with that damage without taking a huge hit to my sustain and getting big hits and healing the same amount as Soul Eater... (which will be double or triple when I get 60.)

    Don't see a reason to go or be a Dark Knight, its far inferior in every single way.

    Paladin at least has a bonus to defenses.
    (0)

  2. #52
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jukebox12 View Post
    war lose 25% or was it 20% increase to there hp when they switch stances so basically there taking more dmg when tank stancing
    All tanks take more dmg when stance dancing. The difference between DRK/PLD and WAR is that our tank stance "defence bonus" takes the shape of additional HP instead of taking less damage. We still take just as many hits before reaching 0 hp (disregarding defensive cooldowns, hp regen ticks and healing done). The main difference is that when stance dancing, PLD/DRK gain their extra defence immediately, whereas WAR don't gain current HP but only max HP when switching to tank stance (basically, they immediately take 20% damage based on their new max hp). Math hidden behind a button, cos... it's sort of irrelevant to this discussion anyway.

    Assume that a tank has 1000hp as a base (i.e. without tank stance), and are standing still in tank stance, doing nothing, in a fight where the enemy hits for 100 damage each hit.

    Base HP: 1000
    WAR HP: +25%, ergo 1000x1.25=1250
    DRK/PLD HP: 1000

    DMG taken per hit: 100
    WAR dmg: 100
    DRK/PLD dmg: -20%, ergo 100x0.8=80

    1250/100 = 12.5
    1000/80 = 12.5

    In conclusion, all three tanks would in this case take 12.5 hits to reach 0 hp.


    Generally speaking... It would be interesting if they added a third crossclass class to every job. If they didn't add any more skill slots for it, it'd force people to pick and choose which ones they'd want. Especially those jobs that today have to choose between two or three "equally useless" abilities would gain something from it, of course, but even the rest of them would, too.

    So for example, DRK could be GLA/MRD/LNC (and PLD/WAR would also be well served with LNC, I think). And you'd be able to customize your crossclass skills depending on what your role would be in the content you went in for ("Today I'm the OT, so I'll grab B4B instead of Foresight.") and what your personal play style fit with (Overpower-happy WARs would be able to slot in Invigorate to use while in Defiance, for example).
    (0)

  3. #53
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would only use Blood for Blood for Living Dead. Problem is you still take so much damage. "Improved" blood for blood is SO much better then the first one its not funny. I think they should nerf the talent and make the skill base stronger.

    15% for 15% would be fair, and Dragoons could get 30% for 15%.

    Or 30% for 15% but 10s less duration. I'd rather not be in that situation TOO long. Enough to get my dots and such off.
    (0)
    Last edited by Nektulos-Tuor; 04-02-2016 at 02:52 AM.

  4. #54
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    And that is why and one reason I now play and am leveling Warrior. Seeing literally the same numbers as my Dark Knight at level 59 with a weapon that does almost 25 less base damage... and being able to KEEP up with that damage without taking a huge hit to my sustain and getting big hits and healing the same amount as Soul Eater... (which will be double or triple when I get 60.)

    Don't see a reason to go or be a Dark Knight, its far inferior in every single way.

    Paladin at least has a bonus to defenses.

    Don't try and lie to yourself.

    You are really full of shiitake mushrooms. The only reason you're playing WAR is because you keep fabricating an endless stream of fecal matter about classes that don't exist. And worst yet, you spread this guttural filth to the uninformed.


    I was almost going to write a post detailing why you're wrong about DRK, but then I realized it's pointless to even bother reasoning with someone who discredits Sole Survivor in such an obscene way, it's really just a waste of time.
    (0)

  5. #55
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So your idea, doesn't make a lick of sense. You would do 15% more damage just using Normal+Darkside. With Normal+Darkside+Grit+B4B your taking even more damage with 15% less damage.
    The difference is that activating BfB while in Grit is less of an investment than stepping out of Grit. Also, as someone pointed out earlier above the skills are multiplicative meaning if you used BfB in Grit you would still be taking 6.75% less damage than normal. From a dps perspective it is of course not as effective as stance dancing, however 3.2 changes to tanks have made stance dancing a less liberal affair for all tanks. That means the gains from BfB while in Grit are potentially substantial. I love the analogy that FallenWings used of a poor mans Unchained because that is almost exactly what this would function as. Also, great point about BfB effect on emnity generation while in Grit. That could lead to more efficient stance dancing for DRK.
    (0)

  6. #56
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    http://forum.square-enix.com/ffxiv/m...-Nektulos-Tuor
    I'm just going to leave this here...
    (0)

  7. #57
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Wait... Drk is broken?

    Trying to keep up with War in OT is probably not going to get you far since the class really designed around it.
    (0)

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