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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chronons View Post
    What leads you to believe this? Having BfB would encourage DRK to stay in Grit while MT. While in Grit+Darkside+BfB you are (+5% in +5% out damage) while in Darkside alone you are (+0% in +15% out damage). The difference is that BfB has the benefit of not costing any MP and not costing a GCD to revert back to the tanking stance. Further, you would not ever want to use BfB outside of Grit while MT as you would have +25% damage incoming. DRKs niche among the tanks is its ability to do the most damage while in its tanking stance, this change only improves upon that.
    100% certain it's not additive.

    With Grit on, Dark side pumps you up to 92% damage ( 80% + 15% of that 80%)
    With BFB, it's +10% on top of that (101%)

    With Grit on (75% damage taken) and BFB (+25% of that), you're taking 93.75% instead.

    For the amount of damage you gain, the damage you take is not worth it. You can get this set up now by simply dropping Grit.

    Edit: Apparently BFB got changed to 25% damage taken (or maybe it always was? Math edited!)
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    Last edited by Kabooa; 04-01-2016 at 03:04 PM.

  2. #2
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kabooa View Post
    snip
    Very cool to know its multiplicative and not additive. I wasn't sure if subsequent skills took into account the effects of previous ones or just used the base statistic. Considering that is the case I still think BfB functions well with Grit. Being that the skills are multiplicative I actually think it makes BfB better. With additive we were talking about an increase of 25% in damage taken for a 10% increase dealt according to your your numbers its actually an increase of 18.75% damage taken for a 9% increase to damage dealt. You are absolutely correct that straight dropping Grit gets you to higher dps numbers, however it costs a significant amount of MP and a GCD - doubled if you need to return back to Grit stance. Adding BfB means in times where actual stance dancing is too risky you can still pseudo stance dance.
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  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Chronons View Post
    Very cool to know its multiplicative and not additive. I wasn't sure if subsequent skills took into account the effects of previous ones or just used the base statistic. Considering that is the case I still think BfB functions well with Grit. Being that the skills are multiplicative I actually think it makes BfB better. With additive we were talking about an increase of 25% in damage taken for a 10% increase dealt according to your your numbers its actually an increase of 18.75% damage taken for a 9% increase to damage dealt. You are absolutely correct that straight dropping Grit gets you to higher dps numbers, however it costs a significant amount of MP and a GCD - doubled if you need to return back to Grit stance. Adding BfB means in times where actual stance dancing is too risky you can still pseudo stance dance.
    Normal=1.0x damage.

    Why would you.. activate a B4B in Grit.. when you could drop Grit, get even MORE damage and not take as much damage?

    Normal+Darkside+B4B=1.25x damage.
    Normal+Darkside=1.15x damage.
    Normal+Darkside+Grit=0.92x damage.
    Normal+Darkside+Grit+B4B=1.0x damage. The same damage.. for just being normal.

    So your idea, doesn't make a lick of sense. You would do 15% more damage just using Normal+Darkside. With Normal+Darkside+Grit+B4B your taking even more damage with 15% less damage.
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    Last edited by Nektulos-Tuor; 04-02-2016 at 02:35 AM.

  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Snip. ^
    It has the peculiar application of multiplying hate generation further which is highly valuable for a DRK. The ability to generate more aggro in their tank stance means they don't have to do it later and can stay offgrit longer and do more Syphon Strike combos.

    It's essentially a poor man's Unchained.

    Unchained is a godly skill because people don't realize it's not just 33% more damage but 33% more aggro ontop of Tank stance multiplier.

    Inadvertently, this is also why Sword Oath is rubbish. It doesn't have that x% effect of multiplying the aggro generation.
    (0)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FallenWings View Post
    It has the peculiar application of multiplying hate generation further which is highly valuable for a DRK. The ability to generate more aggro in their tank stance means they don't have to do it later and can stay offgrit longer and do more Syphon Strike combos.

    It's essentially a poor man's Unchained.

    Unchained is a godly skill because people don't realize it's not just 33% more damage but 33% more aggro ontop of Tank stance multiplier.

    Inadvertently, this is also why Sword Oath is rubbish. It doesn't have that x% effect of multiplying the aggro generation.
    And that is why and one reason I now play and am leveling Warrior. Seeing literally the same numbers as my Dark Knight at level 59 with a weapon that does almost 25 less base damage... and being able to KEEP up with that damage without taking a huge hit to my sustain and getting big hits and healing the same amount as Soul Eater... (which will be double or triple when I get 60.)

    Don't see a reason to go or be a Dark Knight, its far inferior in every single way.

    Paladin at least has a bonus to defenses.
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  6. #6
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    And that is why and one reason I now play and am leveling Warrior. Seeing literally the same numbers as my Dark Knight at level 59 with a weapon that does almost 25 less base damage... and being able to KEEP up with that damage without taking a huge hit to my sustain and getting big hits and healing the same amount as Soul Eater... (which will be double or triple when I get 60.)

    Don't see a reason to go or be a Dark Knight, its far inferior in every single way.

    Paladin at least has a bonus to defenses.

    Don't try and lie to yourself.

    You are really full of shiitake mushrooms. The only reason you're playing WAR is because you keep fabricating an endless stream of fecal matter about classes that don't exist. And worst yet, you spread this guttural filth to the uninformed.


    I was almost going to write a post detailing why you're wrong about DRK, but then I realized it's pointless to even bother reasoning with someone who discredits Sole Survivor in such an obscene way, it's really just a waste of time.
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  7. #7
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So your idea, doesn't make a lick of sense. You would do 15% more damage just using Normal+Darkside. With Normal+Darkside+Grit+B4B your taking even more damage with 15% less damage.
    The difference is that activating BfB while in Grit is less of an investment than stepping out of Grit. Also, as someone pointed out earlier above the skills are multiplicative meaning if you used BfB in Grit you would still be taking 6.75% less damage than normal. From a dps perspective it is of course not as effective as stance dancing, however 3.2 changes to tanks have made stance dancing a less liberal affair for all tanks. That means the gains from BfB while in Grit are potentially substantial. I love the analogy that FallenWings used of a poor mans Unchained because that is almost exactly what this would function as. Also, great point about BfB effect on emnity generation while in Grit. That could lead to more efficient stance dancing for DRK.
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