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  1. #11
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Imo drks will always be conisdered to have "inferior" raid utility until they get something akin to storms path, foes requiem etc. Because min maxers look at these abilities for that extra dmg out put and consider anything that doesn't bring something similar to be lacking in the raid utility department.
    (0)

  2. #12
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chronons View Post
    You could save and stack both DD and KF every 90 secs or stack them every 180 and have a DD up every 120 secs. The greatest advantage would be the ability to "at will" proc a Reprisal. Increased RP and parry mitigation over all would be a secondary benefit- helping to pad the loss of Foresight. I don't think that potentially increased low blows is going to skyrocket DRK's dps potential. Also I'm not sure how BfB would give DRKs the status of WAR MT? Its a 20sec buff that more than negates their tanking stance and has a 80sec recast time. So it would be far less effective than the WAR's stance dancing abilities right? I could be misunderstanding though.
    Your taking a sentence out of multiple sentences your ur statement is fall. Did you forget that u can also stance dance during when your main tanking when u build enough aggro. 15% is darkside, for 20 secs you add blood for blood at very 60 secs cuz bfb lasts for you 20 secs and increase your dmg by 10%, its a min after bfb is popped. Its a bit close to war mting tanking in tank stance. War stance is minus 25% of dmg plus maim adds 20% dmg. Berserk is 50% dmg increase 4 20 secs for ever 40 secs its lasts 20 secs but its a min cooldown. The total is 35. This doesn't included unchained. With unchained its 70%. With this change pld might be out of a job
    (0)
    Last edited by Jukebox12; 03-31-2016 at 07:07 AM.

  3. #13
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Dark knight being a ot its utility sucks. Its mt without a mnk u have a int 10% debuff u got reparisal also u can stunk lock.... even if the bosss is innume to stuns ur still dealing dmg.
    (0)

  4. #14
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Your taking a sentence out of multiple sentences your ur statement is fall. Did you forget that u can also stance dance during when your main tanking when u build enough aggro. 15% is darkside, for 20 secs you add blood for blood at very 60 secs cuz bfb lasts for you 20 secs and increase your dmg by 10%, its a min after bfb is popped. Its a bit close to war mting tanking in tank stance. War stance is minus 25% of dmg plus maim adds 20% dmg. Berserk is 50% dmg increase 4 20 secs for ever 40 secs its lasts 20 secs but its a min cooldown. The total is 35. With unchained its 70%.
    Relax, I only quoted the first sentence because I am new and couldn't figure out how to do the whole thing and stay within the 1000 char limit. If you used BfB outside of Grit while MT you would take an increase of 25% damage. Therefore the only viable way to use BfB as MT would be in Grit and that makes it very different than how WAR functions.
    (0)

  5. #15
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chronons View Post
    Relax, I only quoted the first sentence because I am new and couldn't figure out how to do the whole thing and stay within the 1000 char limit. If you used BfB outside of Grit while MT you would take an increase of 25% damage. Therefore the only viable way to use BfB as MT would be in Grit and that makes it very different than how WAR functions.
    Please take a note that u can have both grit and darkside at the same time.
    (0)

  6. #16
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Any decent DRK knows to keep DS up all the time. Not worth mentioning.

    Now what I would like to see is more Grit effects and not just on Souleater.

    Blood Weapon enabling magic parry instead of mp restore in Grit could be wonderful. Makes parry more important IMO. And that's just a suggestion. Make the magic tank a magic tank.
    (1)

  7. #17
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Please take a note that u can have both grit and darkside at the same time.
    Yeah..... I am aware of how it functions. Grit gives DRK a 20% decrease to incoming damage and a 20% decrease to outgoing damage. Darkside increases damage dealt by 15% while activated. Putting us at -20% damage incoming and -5% damage outgoing. BfB in Grit would mean that for 20secs every 80secs you could find yourself taking increased 5% of damage for an extra 5% outgoing. If you dropped Grit you would increase the damage dealt to you to by 25% for an extra 25% outgoing. That is different than WAR stance dancing in MT position.
    (0)

  8. #18
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chronons View Post
    Yeah..... I am aware of how it functions. Grit gives DRK a 20% decrease to incoming damage and a 20% decrease to outgoing damage. Darkside increases damage dealt by 15% while activated. Putting us at -20% damage incoming and -5% damage outgoing. BfB in Grit would mean that for 20secs every 80secs you could find yourself taking increased 5% of damage for an extra 5% outgoing. If you dropped Grit you would increase the damage dealt to you to by 25% for an extra 25% outgoing. That is different than WAR stance dancing in MT position.
    Please note i was using sarcasm. Also how did u get 20 secs every 80 secs its 20 every 60 secs cuz when u pop it its goes on cool down and its 1/3 dmg ewhen war is stance dancing with berserk
    (0)
    Last edited by Jukebox12; 03-31-2016 at 08:29 AM.

  9. #19
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Please note i was using sarcasm. Also how did u get 20 secs every 80 secs its 20 every 60 secs cuz when u pop it its goes on cool down and its 1/3 dmg ghe dmg when war is stance dancing with berserk
    I say 80secs because that is how often you can cast it. The initial 20secs of that you are under the effects of BfB. I think we agree, but are just saying it differently? The difference with WAR is that outside of defiance they are just returned to their original hp pool. The don't take increased damage because of their stance dancing. Dropping grit would return you to your "normal" condition like the WAR but you would also suffer the increase in incoming damage due to BfB being up. That makes stance dancing as a DRK under the effects of BfB far more risky than stance dancing as a WAR.
    (0)

  10. #20
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chronons View Post
    I say 80secs because that is how often you can cast it. The initial 20secs of that you are under the effects of BfB. I think we agree, but are just saying it differently? The difference with WAR is that outside of defiance they are just returned to their original hp pool. The don't take increased damage because of their stance dancing. Dropping grit would return you to your "normal" condition like the WAR but you would also suffer the increase in incoming damage due to BfB being up. That makes stance dancing as a DRK under the effects of BfB far more risky than stance dancing as a WAR.
    This i do agree with but when your tanking your trying to maximize how much dmg u take and dish out allow holding agrro war lose 25% or was it 20% increase to there hp when they switch stances so basically there taking more dmg when tank stancing
    (0)

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