The problems I see with this is that it further limits our physical mitigation and it means that bad DRKs may be a healer’s nightmare (using BfB unwisely). However, I don’t feel like Foresight is the only thing allowing us to be viable against physical threats. I don't believe that without it DRKs would become unusable (considering increased Reprisal use). In regards to healing - DRKs are a 3.0 class and as such not designed for brand new players. I think it’s okay that they have a higher skill cap to be proficient and a good player would be no more difficult to heal than currently. These changes would give DRKs a greater presence in the OT slot, better burst damage ability, more control over their mitigation, and a more complex and defining play style. Further the change is lore friendly and necessitates minimal need to change or redesign any of their other skills. What are your thoughts? If I am have missed something obvious I apologize. Look forward to reading your thoughts!