I think they should do something like this just in general. Thats not to say that LD is not awesome when paired up with team co-ordination, but it is far and away harder to get right with random groups.
I think Sole Survivor is the perfect candidate for this. Reduce its cast time to 40secs and make it exactly like Provoke, then just make its current effect (restore 20% MP/HP on death) a Dark Arts effect.
Well I've repeatedly said that altering DA Power Slash to a on demand Provoke would be great but making the MP cost steeper on Unmend would retain the ranged effect add damage and give us automatic top of the line aggro. Sounds too good to happen honestly.
Yeah, the reason I feel it should retain the damage with the Voke if that were to happen is because it would be on GCD, so you wouldn't be able to hit them immediately like you can with Voke. Power Slash would be another good candidate, the only downside to it would be the lack of range, but with Plunge on 30 second cooldown it could still work with you just ninja flipping over to them and using the Power Slash.
Personally I dunno why the DA effect is Enmity multiplier of 6.5 over 5.5 normally. Should just make it a Provoke attack.Yeah, the reason I feel it should retain the damage with the Voke if that were to happen is because it would be on GCD, so you wouldn't be able to hit them immediately like you can with Voke. Power Slash would be another good candidate, the only downside to it would be the lack of range, but with Plunge on 30 second cooldown it could still work with you just ninja flipping over to them and using the Power Slash.
a few things.
no tank will nor should ever get an ability that makes them take more damage, it completely goes against the role as a whole. weather it is for OT dps or not people will 100% use it at the wrong times. that right there is bad design at it's finest
you loose provoke, why would you want to loose provoke? sure there is the whole "make PS a provoke" but that is an utterly stupid idea, you would litteraly have a constant uptime on your new provoke, and yes i don't care that you COULD use other skills the fact is there are people who legit only use PS even when OT in VA, it's a shit design.
you want to take away defensive cooldowns why?
i will admit Invig would be freaking nice
do you realy expect keen flurry to make up for any lost cooldown? as it is it's worse then darkdance and at best better then using nothing, i for one wouldn't want to give up foresight for keen flurry. why give up guaranteed mitigation with Foresight (contrary to most idiots it's not to far behind Rampart) for keen flurry (a chance to parry) ?
lets be real here at best you gain internal release, second wind and invig that won't hinder your roles ability to do it's job at the cost of key skills that can litteraly stop you from raiding.
you want B4B so you can blow a cooldown that you will need just to take the same damage you were before? can you say design flaw?
what SE need to do is just design their jobs to stop using cross classes, why every tank doesn't have thier own taunt i will never know, why every tank has to use pally as a skill whore i will never know. is it realy that hard for them to copy paste skills and give them a differant name that you obtain while leveling?
Last edited by BattleGrace; 03-31-2016 at 01:06 PM.
The claim that players would misuse BfB means this would be poor design seems to me to be a non sequitur. I could maybe agree if this was a class people begin the game with, but its not available until after they have completed a huge portion of content. Also, I disagree with you on tank design. If it can be implemented well I don't see any real reason a tank could not have an ability that caused extra damage to themselves if the reward for doing so were worth it. Cleric Stance lowers a healers ability to heal for the sake of damage. I totally agree with you about Provoke. That is why I suggested replacing MRD with LNC and not GLA. I do not think Keen Flurry alone is enough to subsidize the loss of Foresight. However, DRKs best damage mitigation is locked behind parry procs. Keen Flurry invariably means more up time for Reprisal. I have no clue whether or not this up time is a greater or lesser effect than that given by Foresight, but I think a case can be made that it might be.
It honestly sounds like you just want DRK to play like a DPS class man xD
The idea of crossing over KF has crossed my mind, however a tank getting B4B is just a bad idea. Let them have KF and Invigorate while blocking off B4B and I'm all for it haha.
Hell a simpler fix would be to allow reprisal to be usable while blood weapon is active (while keeping its parry proc as well) that way they can be an outstanding OT while remaining unchanged and can keep foresight when they become MT.
What leads you to believe this? Having BfB would encourage DRK to stay in Grit while MT. While in Grit+Darkside+BfB you are (+5% in +5% out damage) while in Darkside alone you are (+0% in +15% out damage). The difference is that BfB has the benefit of not costing any MP and not costing a GCD to revert back to the tanking stance. Further, you would not ever want to use BfB outside of Grit while MT as you would have +25% damage incoming. DRKs niche among the tanks is its ability to do the most damage while in its tanking stance, this change only improves upon that.
100% certain it's not additive.What leads you to believe this? Having BfB would encourage DRK to stay in Grit while MT. While in Grit+Darkside+BfB you are (+5% in +5% out damage) while in Darkside alone you are (+0% in +15% out damage). The difference is that BfB has the benefit of not costing any MP and not costing a GCD to revert back to the tanking stance. Further, you would not ever want to use BfB outside of Grit while MT as you would have +25% damage incoming. DRKs niche among the tanks is its ability to do the most damage while in its tanking stance, this change only improves upon that.
With Grit on, Dark side pumps you up to 92% damage ( 80% + 15% of that 80%)
With BFB, it's +10% on top of that (101%)
With Grit on (75% damage taken) and BFB (+25% of that), you're taking 93.75% instead.
For the amount of damage you gain, the damage you take is not worth it. You can get this set up now by simply dropping Grit.
Edit: Apparently BFB got changed to 25% damage taken (or maybe it always was? Math edited!)
Last edited by Kabooa; 04-01-2016 at 03:04 PM.
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