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  1. #1
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Your taking a sentence out of multiple sentences your ur statement is fall. Did you forget that u can also stance dance during when your main tanking when u build enough aggro. 15% is darkside, for 20 secs you add blood for blood at very 60 secs cuz bfb lasts for you 20 secs and increase your dmg by 10%, its a min after bfb is popped. Its a bit close to war mting tanking in tank stance. War stance is minus 25% of dmg plus maim adds 20% dmg. Berserk is 50% dmg increase 4 20 secs for ever 40 secs its lasts 20 secs but its a min cooldown. The total is 35. With unchained its 70%.
    Relax, I only quoted the first sentence because I am new and couldn't figure out how to do the whole thing and stay within the 1000 char limit. If you used BfB outside of Grit while MT you would take an increase of 25% damage. Therefore the only viable way to use BfB as MT would be in Grit and that makes it very different than how WAR functions.
    (0)

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chronons View Post
    Relax, I only quoted the first sentence because I am new and couldn't figure out how to do the whole thing and stay within the 1000 char limit. If you used BfB outside of Grit while MT you would take an increase of 25% damage. Therefore the only viable way to use BfB as MT would be in Grit and that makes it very different than how WAR functions.
    Please take a note that u can have both grit and darkside at the same time.
    (0)

  3. #3
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Dark knight being a ot its utility sucks. Its mt without a mnk u have a int 10% debuff u got reparisal also u can stunk lock.... even if the bosss is innume to stuns ur still dealing dmg.
    (0)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Honestly bloodbath in long run will heal for more and not take damage penalty.

    Parry rate could increase to maybe 50%. Just like how Dark Mind and Apoc can stack to like 44% magic dmg reduction. Maybe more with supervirus.

    However we still have the same issue regardless if we go into OT role. Meaning other then more damage and INT down we got nothing. Blind from DP is generally worthless in endgame content.
    (0)

  5. #5
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MagiusNecros View Post
    However we still have the same issue regardless if we go into OT role. Meaning other then more damage and INT down we got nothing. Blind from DP is generally worthless in endgame content.
    I ran some back of the envelope numbers using parsing data from the reddit page on tank parsing in 3.2 and found something interesting. The data is a 3 min parse and had the theoretical ceiling for WAR at around 980 dps with 924 for DRK (that includes 10% slashing debuff for both w/o DRK is at 840). Using these numbers and adding in the effects for BfB it brings DRK up to around 955. Parsing data on a dummy is actually a decent representation of OT potential. While I agree DRKs Delirium problems with Dragonkick need to be addressed, this change would help close the damage gap that WARs have over the other two tanks in the OT slot making other combinations more viable.
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    BfB can be good for OT role yes this is very true. Of that no one should disagree. Besides a DRK is known for taking those big risks and BfB would fit in nicely.

    However I don't think Crossclass skills are going to change. I've always kinda hated the fact if they are crossclass then you should be able to choose from any of them. The limitation of 2 specific crossclass trees is quite irritating and limited selection of skills as well.
    (0)

  7. #7
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Imo drks will always be conisdered to have "inferior" raid utility until they get something akin to storms path, foes requiem etc. Because min maxers look at these abilities for that extra dmg out put and consider anything that doesn't bring something similar to be lacking in the raid utility department.
    (0)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Any decent DRK knows to keep DS up all the time. Not worth mentioning.

    Now what I would like to see is more Grit effects and not just on Souleater.

    Blood Weapon enabling magic parry instead of mp restore in Grit could be wonderful. Makes parry more important IMO. And that's just a suggestion. Make the magic tank a magic tank.
    (1)

  9. #9
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Blood for Blood in the hands of a DRK using it correctly could be good. Of course, there is the chance of some derp killing his or her party because of it, but I don't think that should prevent us from discussing it's potential application if SE were to go this drastic.

    As an MT, if paired with a cooldown (Shadowskin or Dark Mind for their shorter cooldowns most likely) the 25% increase to incoming damage could mostly be mitigated, and it would cut the DRK's damage reduction of Grit in half, acting as a pseudo Unchained. The MT would hit harder, getting more hate at the opening where they aren't taking super big damage most of the time which could allow for further use of no Grit heroics if needed. As an OT it would go without saying that it's just a flat damage buff, and an OT not taking hits from the boss would only get raid wide damage, which they would shrug off compared to a DPS using BFB so it would work fine. Of course, there's also the risky "MT with no Grit using BFB for fat deeps" option, but that's probably only going to be used by the super skilled groups or again, the derps asking to die in DF.

    I would hate to lose Foresight though with their slight deficiency to physical damage, so what I'd actually do personally is this: make LNC/MRD their cross class, and give DRK their own version of Provoke. Even though it'd be ideal for them to have access to the proposed skill as early as a GLA or MRD would and therefore change an existing skill to have Provoke's ability (perhaps making Abyssal Drain their pull and obtained earlier and make Unmend their Provoke), one could also argue that Voke doesn't become crucial until 50 and up. So what they could do as a more "simple" fix is make a Dark Arts modifier for Unmend that has the Provoke effect in addition to it's own hate generation, making it so the DRK would have to be aware of their MP before a swap (further reinforcing SE's intended playstyle of MP management on DRK) but in return always has access to a Voke if they have the MP.

    Quote Originally Posted by MagiusNecros View Post
    Blood Weapon enabling magic parry instead of mp restore in Grit could be wonderful. Makes parry more important IMO. And that's just a suggestion. Make the magic tank a magic tank.
    This is a very good idea, even if SE is so adamant against allowing blocks or parry to spells. Paired with Dark Dance and especially with Keen Flurry if we were going by the original poster's proposal, DRK would be a force to be reckoned with in dealing with magical attacks.

    Quote Originally Posted by garret_hawke View Post
    Well for this to work DRK should also gain a conva effect because that one is also near mandatory especially for LD as it is currently.
    Also a very good point. Hmm, perhaps add the effect of Convalescence to Walking Dead? Or perhaps a Dark Arts version of Shadowskin that includes the effect.

    EDIT: Thinking further on it, what they could also possibly do to address the need for a Conva equivalent is add a brief increased healing effect to DASE in Grit, since it's used often by a DRK anyways. Like an "increased healing buff" version of Inner Beast, and again tied to MP use.
    (1)
    Last edited by InfiniDragon; 03-31-2016 at 11:11 AM.

  10. #10
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Well for this to work DRK should also gain a conva effect because that one is also near mandatory especially for LD as it is currently.
    (0)

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