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Keep the Eso's and rewards. As soon as people learn you will be reported and punished they'll stop risking their accounts for 20 eso pops. It's not like Seal Rock where you can get largely undetected for lack of a contribution. Now it's only 4 players so it won't be the risk, sure some will still do it, but they'll risk getting banned overly a few measly Eso's. People need rewards to keep them motivated.
- "Please don't be a d*ck."
- "Nothing physically prevents me to."
You should understand why people with empathy and respect for others consider this argument completly absurd.
You are responsible for you own actions. Blaming the possibilities of the system to justify your behavior, which also affects other people, isn't a valid thing to say in a friendly and socially driven environment which is a MMORPG.
This isn't "Avoid fiscal taxes - The Game" or "Be the best at being the worst for others - The Game". There's an etiquette to follow. If you don't, you won't fit in the community, and other people will let you know that the hard way. The GM statement just confirms it.
The issue is currently that there are players queueing into solo queue without any intent to participate. This way the match is over fast. Win or lose you get 20 esos and 10 lore so they feel this is the fastest way to farm it. In turn this ruins the game for 3 other players who are trying to rank up or just play.
Last edited by Sherufanir; 04-01-2016 at 07:43 AM.
It's harassment if it's being done on purpose. What if you are on an opposing side in which the random that joined has no intention of trying to win because they just want to lose.Evening,
i don't see the reason why players participating in this should be punished, for the simple reason of it being obvious!! before that it would offer an easy chance to farm esos. Especially when the team implements a new relic quests which requires ton of esos, players will ofc develop a strat to get their relic quick, resulting in using strats like this.
So you have on person enter a random with 3 others, and the 3 want to win, but the 1 doesn't so they just let the other team of 4 people trying kill them. By doing this they are causing harassment because when you enter DF to play Feast you are saying "I want to play competitive pvp" but then upon entering they are doing nothing other than what can be considered trolling.
Who is really at fault here? The players or SE? SE have made the mistake in allowing PvE items come from a PvP environment. Not only this they have allowed ESO PvP farming to be 'possibly' the most time effective way to farm. PvE'ers want to gain ESO's fast to upgrade their Anima's so of course their going to do it the quickest way they can find.
SE have made the mistake of integrating PvP and PvE environments/loot. Its not the first time they have made such a mistake. Cough, Diadem was the integration of Battle and Gathering content. Another instance where trolling was heavily shown and content experience ruined for the end users. The difference of course was that players punished themselves and no punishment was issued by SE. So i think it would be extremely unfair to punish those that are farming ESO in PvP.
Imo I dont think there should be a punishment for the players when the fault is in the Dev team being short sighted. They introduced a relic step which needed a lot of eso's this isn't harassment on the players part. How do you feel harassed for winning quickly, its not a malicious act its just simply the easiest and quickest way to farm eso's. This isnt the first or the last time this will happen tbh.
Both, tbh. I could almost justify the players if this were specifically for the pre-made Feast matches, but it also leaks into the singles which have enough problems conceptually and don't really need random players just running off and killing themselves. I understand the logic of implementing tomestones into PVP, to encourage PVE players to also try out PVP... but I don't think they went about it the right way. I think it'd be pretty reasonable to only include tomestones if it's your first time in there - maybe just have a quest you complete after finishing a Feast match that gives you some tomestones. That way people will try out Feast but not suicide themselves constantly just for faster tomes per minute. Or, as others suggested, remove them all together.
I think Eso and Lores as reward (whether you win or lose) are good incentives to participate.
It probably what got people participating in Seal Rock, and got people participating in The Feast. That being said, I don't think that should be changed. I can't condone the whole "feeding for farming" behavior, but I don't want the abusers ruining and end up punishing the rest of us who play fairly, especially those who legitimately participate for Eso/Lores.
Suirieko Mizukoshi ofExcaliburLamia
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