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  1. #24
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Here's how I think Parry should be changed, to make it a more viable stat (yes, I know some of this has probably been mentioned before...but it bears mentioning again):

    Warrior: No change. Reasoning: Warrior isn't really a Parry tank, and Raw Intuition even works against stacking parry by giving a 100% parry rate for its duration. WAR is fine here.

    Paladin: Make Parry increase the block rate of Shields instead of its normal effect. Reasoning: Paladins "parry" by blocking incoming attacks with their shield. Doing this right would change the balance of what shield is best in any given situation, but that's probably a Good Thing.

    Dark Knight: Make it so that whenever they parry, they get a free autoattack (or other "attack" with a reasonable potency) against the target they parried, possibly with a (very short, like 1 sec) internal cooldown. Reasoning: Despite the huge sword, the Dark Knight seems to be more of a "finesse" tank than a "power" tank. The cooldown would be to prevent this from making DRK very OP in AoE situations, but needs to be short enough that (given good RNG) a DRK could, theoretically, proc this attack on every incoming autoattack from a single target.

    Thoughts?

    --Erim Nelhah
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    Last edited by Erim-Nelhah; 04-02-2016 at 04:20 PM.