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  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Zari View Post
    The rest of those arguments are just Nektulos Tuor or whatever his name is being the ignorant little idiot he is, dont pay attention to him.
    Should add "fracture is a dps loss and TP loss even for war*" to the list as well.
    (0)
    Last edited by aleph_null; 03-31-2016 at 04:19 PM.

  2. #12
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aleph_null View Post
    Should add "fracture is a dps loss and TP loss" to the list as well.
    That's only true for DRK and PLD > 53. For everyone else, it will boost your DPS if you let it run at least six ticks. TP may be an issue for PLD, but if you work in Flash and/or Stoneskin enough, it won't be a problem, and it's not a problem for WAR at all.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #13
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Perhaps parry could end up having a damage reflect function, where a % of the damage returns to the enemy. Think Shock Spikes from 1.0-
    (1)

  4. #14
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zari View Post
    The rest of those arguments are just Nektulos Tuor or whatever his name is being the ignorant little idiot he is, dont pay attention to him.
    You got my like ;D but careful with statements like this; you could get banned for calling out people by name.
    (1)

  5. #15
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    The problem with parry is that it has diminishing returns and is only really effective against white damage/ normal attacks when the tank is being attacked by a lot of foes.

    As itemization is built around stats having point costs, parry takes away from more useful stats like Accuracy and Determination. Futhermore parry has little value for PLD due to shield block.

    It needs change.
    (2)

  6. #16
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by therpgfanatic View Post
    The problem with parry is that it has diminishing returns


    I have never once anywhere ever seen that Parry (or any other stat in FFXIV) had diminishing returns. Where are you getting that?
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #17
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Parry is already deleted from the game, because it's so useless people actively avoid it when determining best in slot gear.

    When people say "delete this", they aren't saying "remove interesting functionality and dumb down this game". They are saying "this is total garbage and it annoys me to even look at it because it just pretends to add complexity and options to the game but doesn't".
    (4)

  8. #18
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    They should just make it to where the Parry value not only increases the Parry chance, but the amount of damage reduction as well.
    (2)

  9. #19
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zari View Post
    They ARE changing parry. We just dont know how yet
    Also note the only agreed on thing there you mentioned really is the parry one.

    The rest of those arguments are just Nektulos Tuor or whatever his name is being the ignorant little idiot he is, dont pay attention to him.
    I prefer to be called Talathion, but honestly those comments don't sound like me. I actually put time in my posts and make them easy to understand and read. I don't sound or write like a baffoon.

    Parry is:
    Not Affected by Crit.
    Not Affected by Str.
    Not Affected by Vit.
    Cannot Block Magic.

    Thus, inferior to all other stats.

    If Parry:
    Critical Parry = x2 Reduction in damage.
    Strength increased magic damage reduction from parries.
    Vitality increased physical damage reduction from parries.
    Magic can be parried, but at 10% rather then 20%.

    It would be a good stat. I would absolutely love it, and it would be more equal in power to other stats.
    (1)
    Last edited by Nektulos-Tuor; 03-31-2016 at 04:10 PM.

  10. #20
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jpec07 View Post
    That's only true for DRK and PLD > 53. For everyone else, it will boost your DPS if you let it run at least six ticks. TP may be an issue for PLD, but if you work in Flash and/or Stoneskin enough, it won't be a problem, and it's not a problem for WAR at all.
    My bad forgot to add that it was about war.

    Quote Originally Posted by Jpec07 View Post


    I have never once anywhere ever seen that Parry (or any other stat in FFXIV) had diminishing returns. Where are you getting that?
    If the parry rate increment per point of parry is fixed, then it will have diminishing return as you stack more, since the block power is fixed, unlike crit which boosts the crit dmg as well as crit rate.
    (1)

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