I did the math in another thread, and even with its poor scaling, Parry is still the best stat for mitigation (yes, even mitigation-by-damage), but it doesn't feel like a very strong stat, and loses its value in magic-heavy fights and fights with prolonged periods of no white damage.
This is really interesting to me if it's true, and if the math shows it I really don't understand why everyone is so butthurt about it. I'd still like to see SE continue to tune stats/abilities to where multiple builds are viable; the more tools/abilities/stats and choices we get the better imo. I welcome the idea that people can build a character to fit their style, even if there is an 'optimal' build in a vacuum that theorycrafters perpetuate.