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  1. #21
    Player
    kaox_reaper's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Zeromuz T'zur
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I prefer to be called Talathion, but honestly those comments don't sound like me. I actually put time in my posts and make them easy to understand and read. I don't sound or write like a baffoon.
    I think it was that thread about Sole Survivor and you saying you've only used it twice in a year that rubbed everyone on that thread wrong and you lost all respect. That's the only one I can remember. Sole Survivor rocks \--/
    (0)

  2. #22
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Request - DO NOT delete parry from the game
    YOU'RE TOO LATE

    *deletes Parry*
    (4)

  3. #23
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aleph_null View Post
    My bad forgot to add that it was about war.
    It is always a DPS gain for WAR. I thought the community had established that.

    Quote Originally Posted by aleph_null View Post
    If the parry rate increment per point of parry is fixed, then it will have diminishing return as you stack more, since the block power is fixed, unlike crit which boosts the crit dmg as well as crit rate.
    That's not parry having diminishing returns, that's Crit having incremental returns. It's the only stat that does that. Parry has consistent returns, and so don't Det, SkS, Str, Vit, and every other stat in the game. Diminishing returns would be if there was a curve on the graph such that the more parry you have, the less parry affects your incoming damage - so 35 points of parry will always translate to +1% parry rate, giving parry a cap at 3500 where 100% of incoming physical hits will be parried. If parry had diminishing returns, it would take progressively more parry to increase your rate--35 points to a percent could be true at 10% parry, but if it had diminishing returns, it would take 40-50 parry to get +1% parry rate at 20%, 60-70 at 30%, etc. (or something like that).

    Quote Originally Posted by Nektulos-Tuor View Post
    Parry is:
    Not Affected by Crit.
    Not Affected by Str.
    Not Affected by Vit.
    Cannot Block Magic.

    Thus, inferior to all other stats.

    If Parry:
    Critical Parry = x2 Reduction in damage.
    Strength increased magic damage reduction from parries.
    Vitality increased physical damage reduction from parries.
    Magic can be parried, but at 10% rather then 20%.

    It would be a good stat. I would absolutely love it, and it would be more equal in power to other stats.
    I never thought I'd say this for one of your posts, but /signed

    I mean, I don't think it's inferior to other stats (because comparing offensive stats to defensive stats is like comparing apples to oranges), but I do like how you've built out the interaction there.

    Quote Originally Posted by SpookyGhost View Post
    YOU'RE TOO LATE

    *deletes Parry*
    (0)
    Last edited by Jpec07; 04-01-2016 at 12:27 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #24
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Hahah that Vador meme is perfect. Don't say things like that SpookyGhost! =P

    They should just make it to where the Parry value not only increases the Parry chance, but the amount of damage reduction as well.
    Now this seems like a solid idea, maybe tough to balance at first? I like this though +1

    Parry is:
    Not Affected by Crit.
    Not Affected by Str.
    Not Affected by Vit.
    Cannot Block Magic.

    Thus, inferior to all other stats.

    If Parry:
    Critical Parry = x2 Reduction in damage.
    Strength increased magic damage reduction from parries.
    Vitality increased physical damage reduction from parries.
    Magic can be parried, but at 10% rather then 20%.
    Correct me if I'm wrong but does accuracy scale with strength? Does it block magic damage? I don't see why parry NEEDS to scale with anything you've listed here honestly. And parry blocking magic attacks?! WITCHCRAFT!
    (0)

  5. #25
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Seriously though, parry just needs a few tweaks imo. Maybe, an extra effect or more interaction with abilities. I don't stack or meld any parry and maybe it's in my head but, I see parries doing work for my mitigation. I love reprisal and I love dark dance, no one will take them from me!
    (0)

  6. #26
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    As much as I would like to see parry become useful, I still wonder if it'll be more considered if it still has the fundamental problem of essentially being a dead stat as soon as you Off-tank.

    The general argument for the value of other stats is more DPS = Less time fighting = less damage done to tank/raid as a result. It's clear that the concept of MT and OT is very dependent on the fight and as seen with current tiers of raids, both tanks will have equal opportunities at tanking. But if both tanks ran parry, then they're not going to be as good as if they both ran DPS stats, because DPS affects the performance in both situations, whereas Parry is dependent on being hit to even work on top of the hit having to also be PHYSICAL.

    Parry also sits as a defensive stat. Meaning it has that potential where if you make it so good it's required to survive something, all you really did was streamlined tanking to stacking parry and essentially remove the pursuit of options altogether.

    Additionally, overall damage mitigation from parry versus faster clear time doesn't account for the concept of an Enrage timer, and Parry cannot do anything about the 9999999999 Pure damage. In cutting edge where enrage timers are hugely relevant you will want every bit of DPS stat because it won't matter if your Parry helped you shave off 10-20% encounter damage when you flat out just die at the end.
    (1)

  7. #27
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Iagainsti View Post
    You got my like ;D but careful with statements like this; you could get banned for calling out people by name.
    Implying I care about getting banned from posting in the craphole that is...ANY game's forums really?
    (0)

  8. #28
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zari View Post
    Implying I care about getting banned from posting in the craphole that is...ANY game's forums really?
    If it's a craphole, why even post here?

    And really, if you avoid the general discussion forum (or even venture in there with Flame Warrior armor), the forums here are actually a pretty decent place. A little under-moderated, maybe, but the folks here are generally cool, helpful, fun people.
    (2)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd be fine with Parry staying around or being buffed if (the revised) Parry:

    1) didn't inevitably weigh higher for a short time during early progression, and continue to fall thereafter
    2) wasn't useless when not actually taking physical hits (OT/magic)
    3) was more controllable / reliable
    4) interacted with the other secondary stats
    5) won't on average outweigh those other secondary stat choices
    (1)

  10. #30
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zven View Post
    Hahah that Vador meme is perfect. Don't say things like that SpookyGhost! =P



    Now this seems like a solid idea, maybe tough to balance at first? I like this though +1



    Correct me if I'm wrong but does accuracy scale with strength? Does it block magic damage? I don't see why parry NEEDS to scale with anything you've listed here honestly. And parry blocking magic attacks?! WITCHCRAFT!
    Accuracy does scale with all the stats because well. If you can't even hit the target you can't even benefit from the stats. So when you do, you do benefit from the stats.
    (0)

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