Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 58

Hybrid View

  1. #1
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Parry is already deleted from the game, because it's so useless people actively avoid it when determining best in slot gear.

    When people say "delete this", they aren't saying "remove interesting functionality and dumb down this game". They are saying "this is total garbage and it annoys me to even look at it because it just pretends to add complexity and options to the game but doesn't".
    (4)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    They should just make it to where the Parry value not only increases the Parry chance, but the amount of damage reduction as well.
    (2)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zari View Post
    They ARE changing parry. We just dont know how yet
    Also note the only agreed on thing there you mentioned really is the parry one.

    The rest of those arguments are just Nektulos Tuor or whatever his name is being the ignorant little idiot he is, dont pay attention to him.
    I prefer to be called Talathion, but honestly those comments don't sound like me. I actually put time in my posts and make them easy to understand and read. I don't sound or write like a baffoon.

    Parry is:
    Not Affected by Crit.
    Not Affected by Str.
    Not Affected by Vit.
    Cannot Block Magic.

    Thus, inferior to all other stats.

    If Parry:
    Critical Parry = x2 Reduction in damage.
    Strength increased magic damage reduction from parries.
    Vitality increased physical damage reduction from parries.
    Magic can be parried, but at 10% rather then 20%.

    It would be a good stat. I would absolutely love it, and it would be more equal in power to other stats.
    (1)
    Last edited by Nektulos-Tuor; 03-31-2016 at 04:10 PM.

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I prefer to be called Talathion, but honestly those comments don't sound like me. I actually put time in my posts and make them easy to understand and read. I don't sound or write like a baffoon.


    Quote Originally Posted by Nektulos-Tuor View Post
    When I play my tank these days I feel like a Shark with all my teeth pulled out. Not being able to deal much damage is extremely frustrating. In other games i've played Tanks usually deal similar damage to tier 2 DPS but lack temp abilities and abilities that weaken the monster.

    However in this game DPS just does DPS.

    Bards are also just DPS with tiny group buffs.

    Quote Originally Posted by Nektulos-Tuor View Post
    Strength tanks needed to use cooldowns a lot more then Vitality tanks.

    Quote Originally Posted by Nektulos-Tuor View Post
    Its a DPS loss;
    Its a sustain loss;
    Its a TP loss;

    Do the math; it doesn't give a stack and doesn't work with combos.

    I can put my head in the ground and go: "La LA la la LA!" too; but I am just saying some facts.

    Your 300 Potency 80 TP attack kind of sucks; face it.

    Quote Originally Posted by Nektulos-Tuor View Post
    There is a trait, its called Clemency. It out heals the healer's basic heal.
    Quote Originally Posted by Nektulos-Tuor View Post
    Developers really don't like the Tank classes. :P
    Quote Originally Posted by Nektulos-Tuor View Post
    Skill Speed and Spell Speed are insignificant.
    I could literally do this all day xD
    (3)
    Last edited by Iagainsti; 04-05-2016 at 01:55 AM.

  5. #5
    Player
    kaox_reaper's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Zeromuz T'zur
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I prefer to be called Talathion, but honestly those comments don't sound like me. I actually put time in my posts and make them easy to understand and read. I don't sound or write like a baffoon.
    I think it was that thread about Sole Survivor and you saying you've only used it twice in a year that rubbed everyone on that thread wrong and you lost all respect. That's the only one I can remember. Sole Survivor rocks \--/
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Request - DO NOT delete parry from the game
    YOU'RE TOO LATE

    *deletes Parry*
    (4)

  7. #7
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Hahah that Vador meme is perfect. Don't say things like that SpookyGhost! =P

    They should just make it to where the Parry value not only increases the Parry chance, but the amount of damage reduction as well.
    Now this seems like a solid idea, maybe tough to balance at first? I like this though +1

    Parry is:
    Not Affected by Crit.
    Not Affected by Str.
    Not Affected by Vit.
    Cannot Block Magic.

    Thus, inferior to all other stats.

    If Parry:
    Critical Parry = x2 Reduction in damage.
    Strength increased magic damage reduction from parries.
    Vitality increased physical damage reduction from parries.
    Magic can be parried, but at 10% rather then 20%.
    Correct me if I'm wrong but does accuracy scale with strength? Does it block magic damage? I don't see why parry NEEDS to scale with anything you've listed here honestly. And parry blocking magic attacks?! WITCHCRAFT!
    (0)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zven View Post
    Hahah that Vador meme is perfect. Don't say things like that SpookyGhost! =P



    Now this seems like a solid idea, maybe tough to balance at first? I like this though +1



    Correct me if I'm wrong but does accuracy scale with strength? Does it block magic damage? I don't see why parry NEEDS to scale with anything you've listed here honestly. And parry blocking magic attacks?! WITCHCRAFT!
    Accuracy does scale with all the stats because well. If you can't even hit the target you can't even benefit from the stats. So when you do, you do benefit from the stats.
    (0)

  9. #9
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Accuracy does scale with all the stats because well. If you can't even hit the target you can't even benefit from the stats. So when you do, you do benefit from the stats.
    What you're describing is not accuracy scaling with stats, but stats scaling with accuracy. "Accuracy scaling with [stat]" means you get more accuracy from stacking [stat].



    I do kind of miss STR/DEX affecting Parry. But considering the extreme stat increase with each ilvl increase we get at lvl 60 compared to lvl 50, it'd probably scale really badly. (At lvl 50, a ten-ilvl increase gave us +2 of Def/Mdef and +5-7 of main stats... Now? Ten ilvl increase means +4 Def/Mdef, +10-12 main stat. So effectively twice what we got at 50.)
    Actually... considering that kind of difference in stat increases between lvl 50 and 60, it wouldn't be surprising if they added diminishing returns to all secondary stats -_- Since lowering the returns over-all would suck when doing level 50 duties either at-level or synched.
    (0)

  10. #10
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Seriously though, parry just needs a few tweaks imo. Maybe, an extra effect or more interaction with abilities. I don't stack or meld any parry and maybe it's in my head but, I see parries doing work for my mitigation. I love reprisal and I love dark dance, no one will take them from me!
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast