Quote Originally Posted by odintius View Post
Nothing seem you assuming allot on your own their all I want is some depth to the game currently its not IMO currently to me it pretty mediocre game I don't even consider this a actual mmo, I've seen ftp games have more depth. I'm sure the well play those game will be a retort or to that effect will be applied, but i kinda already do though. I come back do story do the two dungeon that five year old could do and wait till nerf to the gear come because its the next patch trash gear afterward anyways. /shrug
Please explain what you mean by "Depth". Don't use buzzwords, they don't convey anything. They're meaningless. Where do you want depth? In raids? In dungeons? Do you want giant, super long dungeons that take hours to complete that are fully realized enemy cities? Do you want layered raids that start at a top floor and have 12 floors down? That's a "Deep" raid. Do you want "Depth" in character customization where you can have multiple specs per Job with multiple different ways to build said spec?

Do you want more content in the outside world? You're not saying anything. You're just using buzzwords to express some vague sense of dissatisfaction. What do you consider a "deep" game? You mentioned "Free to Play" games. Defense of the Ancients? League of Legends? How are they "deep"? Is DotA deeper than LoL?

How would you enrich and deepen the game? What would give you a sense of satisfaction? I'm trying to have a real discussion here to pull answers out that might help that game grow. What is a "real" MMO and how is this a fake one?

What is "depth" and what does it look like? Is it objective or subjective?

Edit: I am assuming a lot based on other veteran players of veteran games who also are "dissatisfied" with the state of the game, and it's typically for those reasons - back in the "good old days" when they were the only ones with anything "cool" or "good". They're usually exclusionists. They want to exclude everyone else so they can feel special.

That doesn't appear to be your case though. You seem to want a more complex and deeper game. How would you increase depth and complexity?