It's not that hard to check back one page. I was the one who used the analogy for gear maintenance (be it condition or ilvl).
1. Ahh, my mistake then. I thought "some people" was a broad circumlocution for "myself and others". I wasn't actually sure which side of the fence you were sitting on. I should have been more careful in my response.
If you're locked out from playing content until you update to a certain amount of gear (think min ilvl + 10 for a clear PF, for instance), and enjoy the fights but couldn't really give a damn about the gear, the distinction between those two fades pretty quickly. That said, that's just 'another population's view' in this case. And also in this case, mine. Though you are right on the money about how unexciting it is. It's a lot like repairing gear. I have to maintain (within x ilvl of max commonly available to a main class) my gear to play. It's not a hard requirement, but then again neither is clicking the repair button. (It does, however, limit me from playing my alt classes at times. I'm an alt-junkie.)To be clear, this is by no means me hoping that gear would be even easier to get. It's simply why I'm not exactly ecstatic upon receiving new pieces. It's the same, but up to date ("repaired", if you will).Now, when it comes to say, a beast tribe mount or a primal pony/bird, then yeah, I agree. When the anima weapon is simply a way to forego the 1000 lore cost for what may or may not be better optomized weapon, of non-upgradeable ilvl... then maybe not.
2. And it's certainly an amazingly efficient way to keep many invested. While others (to specify, myself included) on principle, and simply do it insofar as they enjoy the particular fights or have friends to compete in dps with. In either case, a few drops, quests, and flavor text just made 20+ hours of stuff to do. Way to go. (Though sometimes I wonder "and just where was all that time saved... spent?")
3. Wait, how are people aiming for mastery going to make things boring? And to most players, I would think (perhaps I'm biased), there is a difference between practicing your favorite class and grinding away at something that requires zero improvement in skill, knowledge, or mastery.
4. Fair enough.
5. I've never said that people who enjoy a grind are somehow wrong. There's no wrong way to enjoy something. There are just ways to make something less enjoyable for others. I just think that designing a game in a way that is highly dependent on people who will take what's given, whatever their complaints, without making due steps to keep players who are less okay with rehashes interested in the game, is going to gradually break down. Assuming that the game will be okay just because a large portion (still far from all) are okay with it isn't any more realistic than pandering to a minority group. They're both short-sighted, narrow-visioned, and not exactly inclusive. Ideally, it should suit the needs of as much of its population as possible, but not be satisfied merely to do so; it needs to progress before its faults start becoming fractures.



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