Quote Originally Posted by Keramory View Post
See that's where i disagree with being unable to please both hardcore and casual mindsets for this game (ffxi and Ffxiv). In the exact same way we have relic weapons and raid weapons... We can add large expansive dungeons/landscapes with camping NMs (made a recent thread on it but no one posted on it sadly).

I'm not saying take away the gear progression we have now. Maybe tone it down a bit at most extreme... But for the love of God give us "hardcore" players the option of what we love. Us idiots want to go through some real world nightmare to camp a znm against 3 other parties? Let us! Your content for tomes and relic is still there! It's not going anywhere! If anything the next tome level progression is pushed back an update, which frankly it should be anyway.
But adding gear content is a much smaller amount of work for the dev team then adding open world content into the game. I think it's asking for more than you realize. Adding relic into the game was as simple as adding drops to old content, creating some craftable items, and putting in some fetch quests. Adding ZNM's, BCNM's, Einherjar and all that stuff is large content that would require balancing and entirely new mechanics and systems to be added into the game.

This would simply not be cost efficient for SE.

I'm all behind them making a game to satisfy people like yourself, but i guarantee it wouldn't survive.